Move CSS animation values into a mutable overlay on computed properties and make base computed style data immutable after construction. Base style mutation now goes through a builder that is consumed on publish, so installed styles no longer expose mutation APIs. Build new base style data for inherited style updates instead of cloning and mutating installed computed properties. Element-specific computed style adjustments now run before publication, while animation and transition updates continue to mutate only the animated overlay.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*
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* Copyright (c) 2020-2022, the SerenityOS developers.
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* Copyright (c) 2023, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/ARIA/Roles.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLProgressElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLProgressElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLProgressElement);
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public:
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virtual ~HTMLProgressElement() override;
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double value() const;
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void set_value(double);
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WebIDL::Double max() const;
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void set_max(WebIDL::Double value);
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double position() const;
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// ^HTMLElement
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virtual void inserted() override;
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virtual void adjust_computed_style(CSS::ComputedProperties::Builder&) override;
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// https://html.spec.whatwg.org/multipage/forms.html#category-label
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virtual bool is_labelable() const override { return true; }
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// https://www.w3.org/TR/html-aria/#el-progress
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virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::progressbar; }
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private:
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HTMLProgressElement(DOM::Document&, DOM::QualifiedName);
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// ^DOM::Node
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virtual bool is_html_progress_element() const final { return true; }
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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void create_shadow_tree_if_needed();
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void update_progress_value_element();
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bool is_determinate() const { return has_attribute(HTML::AttributeNames::value); }
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GC::Ptr<DOM::Element> m_progress_value_element;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLProgressElement>() const { return is_html_progress_element(); }
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}
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