Decoded image data should not continue to traffic in ImmutableBitmap now that the bitmap wrapper is being retired. Introduce DecodedImageFrame as the paintable decoded-image unit and store a Bitmap plus ColorSpace in it directly. Thread the new frame type through decoded image data, display-list image commands, filters, canvas drawImage, patterns, WebGL texture upload, and CSS/SVG image consumers. ImmutableBitmap remains only at the legacy boundaries that still need it, such as HTML video snapshots and callers that explicitly ask for a bitmap snapshot. This keeps color-space ownership with the decoded frame while making the expensive or legacy ImmutableBitmap path explicit at the few call sites that still need it.
168 lines
4.1 KiB
C++
168 lines
4.1 KiB
C++
/*
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* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/DisplayListCommand.h>
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namespace Web::Painting {
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Gfx::IntRect PaintOuterBoxShadow::bounding_rect() const
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{
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auto rect = shadow_rect;
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rect.inflate(blur_radius * 2, blur_radius * 2, blur_radius * 2, blur_radius * 2);
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return rect;
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}
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Gfx::IntRect PaintInnerBoxShadow::bounding_rect() const
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{
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return device_content_rect;
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}
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Gfx::IntRect DrawGlyphRun::bounding_rect() const
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{
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return glyph_run->cached_blob_bounds().translated(translation).to_rounded<int>();
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}
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void DrawGlyphRun::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} translation={} color={}", rect, translation, color);
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}
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void FillRect::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} color={}", rect, color);
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}
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void DrawScaledDecodedImageFrame::dump(StringBuilder& builder) const
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{
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builder.appendff(" dst_rect={} clip_rect={}", dst_rect, clip_rect);
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}
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void DrawRepeatedDecodedImageFrame::dump(StringBuilder& builder) const
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{
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builder.appendff(" dst_rect={} clip_rect={}", dst_rect, clip_rect);
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}
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void DrawExternalContent::dump(StringBuilder& builder) const
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{
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builder.appendff(" dst_rect={}", dst_rect);
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}
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void DrawVideoFrameSource::dump(StringBuilder& builder) const
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{
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builder.appendff(" dst_rect={}", dst_rect);
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}
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void Save::dump(StringBuilder&) const
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{
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}
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void SaveLayer::dump(StringBuilder&) const
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{
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}
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void Restore::dump(StringBuilder&) const
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{
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}
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void Translate::dump(StringBuilder& builder) const
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{
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builder.appendff(" delta={}", delta);
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}
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void AddClipRect::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={}", rect);
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}
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void PaintLinearGradient::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={}", gradient_rect);
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}
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void PaintRadialGradient::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} center={} size={}", rect, center, size);
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}
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void PaintConicGradient::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} position={} angle={}", rect, position, conic_gradient_data.start_angle);
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}
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void PaintOuterBoxShadow::dump(StringBuilder& builder) const
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{
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builder.appendff(" content_rect={} shadow_rect={} blur_radius={} color={}", device_content_rect, shadow_rect, blur_radius, color);
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}
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void PaintInnerBoxShadow::dump(StringBuilder& builder) const
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{
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builder.appendff(" content_rect={} outer_shadow_rect={} inner_shadow_rect={} blur_radius={} color={}", device_content_rect, outer_shadow_rect, inner_shadow_rect, blur_radius, color);
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}
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void PaintTextShadow::dump(StringBuilder& builder) const
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{
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builder.appendff(" shadow_rect={} text_rect={} draw_location={} blur_radius={} color={}", shadow_bounding_rect, text_rect, draw_location, blur_radius, color);
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}
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void FillRectWithRoundedCorners::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} color={}", rect, color);
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}
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void FillPath::dump(StringBuilder& builder) const
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{
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builder.appendff(" path_bounding_rect={}", path_bounding_rect);
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}
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void StrokePath::dump(StringBuilder&) const
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{
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}
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void DrawEllipse::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} color={} thickness={}", rect, color, thickness);
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}
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void FillEllipse::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} color={}", rect, color);
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}
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void DrawLine::dump(StringBuilder& builder) const
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{
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builder.appendff(" from={} to={} color={} thickness={}", from, to, color, thickness);
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}
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void ApplyBackdropFilter::dump(StringBuilder& builder) const
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{
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builder.appendff(" backdrop_region={}", backdrop_region);
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}
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void DrawRect::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={} color={} rough={}", rect, color, rough);
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}
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void AddRoundedRectClip::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={}", border_rect);
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}
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void PaintNestedDisplayList::dump(StringBuilder& builder) const
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{
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builder.appendff(" rect={}", rect);
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}
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void PaintScrollBar::dump(StringBuilder&) const
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{
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}
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void ApplyEffects::dump(StringBuilder& builder) const
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{
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builder.appendff(" opacity={} has_filter={}", opacity, filter.has_value());
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}
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}
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