Move CSS animation values into a mutable overlay on computed properties and make base computed style data immutable after construction. Base style mutation now goes through a builder that is consumed on publish, so installed styles no longer expose mutation APIs. Build new base style data for inherited style updates instead of cloning and mutating installed computed properties. Element-specific computed style adjustments now run before publication, while animation and transition updates continue to mutate only the animated overlay.
78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/*
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* Copyright (c) 2020-2025, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/HTML/HTMLTableCaptionElement.h>
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#include <LibWeb/HTML/HTMLTableRowElement.h>
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#include <LibWeb/HTML/HTMLTableSectionElement.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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#include <LibWeb/WebIDL/Types.h>
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namespace Web::HTML {
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class HTMLTableElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLTableElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLTableElement);
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public:
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virtual ~HTMLTableElement() override;
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GC::Ptr<HTMLTableCaptionElement> caption();
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WebIDL::ExceptionOr<void> set_caption(HTMLTableCaptionElement*);
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GC::Ref<HTMLTableCaptionElement> create_caption();
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void delete_caption();
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GC::Ptr<HTMLTableSectionElement> t_head();
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WebIDL::ExceptionOr<void> set_t_head(HTMLTableSectionElement* thead);
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GC::Ref<HTMLTableSectionElement> create_t_head();
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void delete_t_head();
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GC::Ptr<HTMLTableSectionElement> t_foot();
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WebIDL::ExceptionOr<void> set_t_foot(HTMLTableSectionElement* tfoot);
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GC::Ref<HTMLTableSectionElement> create_t_foot();
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void delete_t_foot();
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GC::Ref<DOM::HTMLCollection> t_bodies();
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GC::Ref<HTMLTableSectionElement> create_t_body();
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GC::Ref<DOM::HTMLCollection> rows();
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WebIDL::ExceptionOr<GC::Ref<HTMLTableRowElement>> insert_row(WebIDL::Long index);
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WebIDL::ExceptionOr<void> delete_row(WebIDL::Long index);
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// https://www.w3.org/TR/html-aria/#el-table
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virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::table; }
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unsigned border() const;
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[[nodiscard]] Optional<u32> cellpadding() const;
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private:
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HTMLTableElement(DOM::Document&, DOM::QualifiedName);
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virtual bool is_html_table_element() const override { return true; }
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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virtual bool is_presentational_hint(FlyString const&) const override;
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virtual void apply_presentational_hints(Vector<CSS::StyleProperty>&) const override;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override;
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virtual void adjust_computed_style(CSS::ComputedProperties::Builder&) override;
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GC::Ptr<DOM::HTMLCollection> mutable m_rows;
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GC::Ptr<DOM::HTMLCollection> mutable m_t_bodies;
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Optional<u32> m_cellpadding;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLTableElement>() const { return is_html_table_element(); }
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}
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