ladybird/Libraries/LibWeb/Painting/DisplayListPlayerSkia.cpp
Aliaksandr Kalenik 6063650261 LibWeb: Stop using VideoFrameSource for video frame updates
Future compositor-process work needs to push video frame updates without
going through VideoFrameSource. That object cannot be shared through
IPC, so video display-list resources now use stable VideoFrameResourceId
values and the current frame is sent through explicit resource/update
commands.
2026-05-19 22:11:15 +02:00

925 lines
34 KiB
C++

/*
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#define SK_SUPPORT_UNSPANNED_APIS
#include <core/SkBitmap.h>
#include <core/SkBlurTypes.h>
#include <core/SkCanvas.h>
#include <core/SkColorFilter.h>
#include <core/SkColorSpace.h>
#include <core/SkFont.h>
#include <core/SkMaskFilter.h>
#include <core/SkPath.h>
#include <core/SkPathEffect.h>
#include <core/SkRRect.h>
#include <core/SkSurface.h>
#include <core/SkTextBlob.h>
#include <core/SkYUVAPixmaps.h>
#include <effects/SkDashPathEffect.h>
#include <effects/SkGradientShader.h>
#include <effects/SkImageFilters.h>
#include <effects/SkLumaColorFilter.h>
#include <gpu/ganesh/GrDirectContext.h>
#include <gpu/ganesh/SkImageGanesh.h>
#include <gpu/ganesh/SkSurfaceGanesh.h>
#include <pathops/SkPathOps.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ColorSpace.h>
#include <LibGfx/DecodedImageFrame.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/PainterSkia.h>
#include <LibGfx/SkiaBackendContext.h>
#include <LibGfx/SkiaUtils.h>
#include <LibGfx/YUVData.h>
#include <LibMedia/VideoFrame.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
namespace Web::Painting {
DisplayListPlayerSkia::DisplayListPlayerSkia()
: DisplayListPlayerSkia(Gfx::SkiaBackendContext::the_main_thread_context())
{
}
DisplayListPlayerSkia::DisplayListPlayerSkia(RefPtr<Gfx::SkiaBackendContext> skia_backend_context)
: m_skia_backend_context(move(skia_backend_context))
, m_image_cache(m_skia_backend_context)
{
}
DisplayListPlayerSkia::~DisplayListPlayerSkia()
{
}
static SkRRect to_skia_rrect(auto const& rect, Gfx::CornerRadii const& corner_radii)
{
SkRRect rrect;
SkVector radii[4];
radii[0].set(corner_radii.top_left.horizontal_radius, corner_radii.top_left.vertical_radius);
radii[1].set(corner_radii.top_right.horizontal_radius, corner_radii.top_right.vertical_radius);
radii[2].set(corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_right.vertical_radius);
radii[3].set(corner_radii.bottom_left.horizontal_radius, corner_radii.bottom_left.vertical_radius);
rrect.setRectRadii(to_skia_rect(rect), radii);
return rrect;
}
static SkMatrix to_skia_matrix(Gfx::AffineTransform const& affine_transform)
{
SkScalar affine[6];
affine[0] = affine_transform.a();
affine[1] = affine_transform.b();
affine[2] = affine_transform.c();
affine[3] = affine_transform.d();
affine[4] = affine_transform.e();
affine[5] = affine_transform.f();
SkMatrix matrix;
matrix.setAffine(affine);
return matrix;
}
static SkM44 to_skia_matrix4x4(Gfx::FloatMatrix4x4 const& matrix)
{
return SkM44(
matrix[0, 0],
matrix[0, 1],
matrix[0, 2],
matrix[0, 3],
matrix[1, 0],
matrix[1, 1],
matrix[1, 2],
matrix[1, 3],
matrix[2, 0],
matrix[2, 1],
matrix[2, 2],
matrix[2, 3],
matrix[3, 0],
matrix[3, 1],
matrix[3, 2],
matrix[3, 3]);
}
void DisplayListPlayerSkia::flush()
{
if (auto context = surface().skia_backend_context())
context->flush_and_submit(&surface().sk_surface());
surface().flush();
m_image_cache.prune();
}
void DisplayListPlayerSkia::draw_glyph_run(DrawGlyphRun const& command)
{
auto const& font = resource_storage().font(command.font_id);
auto glyphs = inline_objects<Gfx::DrawGlyph>(command.glyphs);
if (glyphs.is_empty())
return;
auto sk_font = font.skia_font(command.scale);
SkTextBlobBuilder builder;
auto const& run = builder.allocRunPos(sk_font, glyphs.size());
auto font_ascent = font.pixel_metrics().ascent;
for (size_t i = 0; i < glyphs.size(); ++i) {
run.glyphs[i] = glyphs[i].glyph_id;
run.pos[i * 2] = glyphs[i].position.x() * command.scale;
run.pos[i * 2 + 1] = (glyphs[i].position.y() + font_ascent) * command.scale;
}
auto blob = builder.make();
if (!blob)
return;
SkPaint paint;
paint.setColor(to_skia_color(command.color));
auto& canvas = surface().canvas();
auto const& translation = command.translation;
switch (command.orientation) {
case Gfx::Orientation::Horizontal:
canvas.drawTextBlob(blob.get(), translation.x(), translation.y(), paint);
break;
case Gfx::Orientation::Vertical:
canvas.save();
canvas.translate(command.rect.width(), 0);
canvas.rotate(90, command.rect.top_left().x(), command.rect.top_left().y());
canvas.drawTextBlob(blob.get(), translation.x(), translation.y(), paint);
canvas.restore();
break;
}
}
void DisplayListPlayerSkia::fill_rect(FillRect const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
canvas.drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::draw_compositor_surface(DrawCompositorSurface const& command)
{
auto frame = resource_storage().compositor_surface(command.surface_id);
if (!frame.has_value())
return;
auto image = m_image_cache.image_for_frame(frame.value());
if (!image)
return;
auto dst_rect = to_skia_rect(command.dst_rect);
SkRect src_rect = SkRect::MakeIWH(image->width(), image->height());
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawImageRect(image.get(), src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
}
void DisplayListPlayerSkia::draw_video_frame(DrawVideoFrame const& command)
{
auto frame = resource_storage().video_frame(command.video_frame_id);
if (!frame)
return;
sk_sp<SkImage> image;
auto* gr_context = m_skia_backend_context ? m_skia_backend_context->sk_context() : nullptr;
if (gr_context) {
image = SkImages::TextureFromYUVAPixmaps(
gr_context,
frame->yuv_data().make_pixmaps(),
skgpu::Mipmapped::kNo,
false,
frame->color_space().color_space<sk_sp<SkColorSpace>>());
}
RefPtr<Gfx::Bitmap> converted_bitmap;
if (!image) {
auto bitmap_or_error = frame->yuv_data().to_bitmap();
if (bitmap_or_error.is_error()) {
dbgln("Could not convert video frame to bitmap: {}", bitmap_or_error.release_error());
return;
}
converted_bitmap = bitmap_or_error.release_value();
auto raster_image = Gfx::sk_image_from_bitmap(*converted_bitmap, frame->color_space());
if (gr_context) {
image = SkImages::TextureFromImage(gr_context, raster_image.get(), skgpu::Mipmapped::kNo, skgpu::Budgeted::kYes);
if (!image)
image = move(raster_image);
} else {
image = move(raster_image);
}
}
auto dst_rect = to_skia_rect(command.dst_rect);
SkRect src_rect = SkRect::MakeIWH(image->width(), image->height());
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawImageRect(image.get(), src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
}
void DisplayListPlayerSkia::draw_scaled_decoded_image_frame(DrawScaledDecodedImageFrame const& command)
{
auto const& frame = resource_storage().image_frame(command.frame_id);
auto image = m_image_cache.image_for_frame(frame);
if (!image)
return;
auto dst_rect = to_skia_rect(command.dst_rect);
auto clip_rect = to_skia_rect(command.clip_rect);
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
canvas.save();
canvas.clipRect(clip_rect, true);
canvas.drawImageRect(image.get(), dst_rect, to_skia_sampling_options(command.scaling_mode), &paint);
canvas.restore();
}
void DisplayListPlayerSkia::draw_repeated_decoded_image_frame(DrawRepeatedDecodedImageFrame const& command)
{
auto const& frame = resource_storage().image_frame(command.frame_id);
auto image = m_image_cache.image_for_frame(frame);
if (!image)
return;
SkMatrix matrix;
auto dst_rect = command.dst_rect.to_type<float>();
auto src_size = frame.size().to_type<float>();
matrix.setScale(dst_rect.width() / src_size.width(), dst_rect.height() / src_size.height());
matrix.postTranslate(dst_rect.x(), dst_rect.y());
auto sampling_options = to_skia_sampling_options(command.scaling_mode);
auto tile_mode_x = command.repeat.x ? SkTileMode::kRepeat : SkTileMode::kDecal;
auto tile_mode_y = command.repeat.y ? SkTileMode::kRepeat : SkTileMode::kDecal;
auto shader = image->makeShader(tile_mode_x, tile_mode_y, sampling_options, matrix);
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(shader);
auto& canvas = surface().canvas();
canvas.drawPaint(paint);
}
void DisplayListPlayerSkia::add_clip_rect(AddClipRect const& command)
{
auto& canvas = surface().canvas();
auto const& rect = command.rect;
canvas.clipRect(to_skia_rect(rect), true);
}
void DisplayListPlayerSkia::save(Save const&)
{
auto& canvas = surface().canvas();
canvas.save();
}
void DisplayListPlayerSkia::save_layer(SaveLayer const&)
{
auto& canvas = surface().canvas();
canvas.saveLayer(nullptr, nullptr);
}
void DisplayListPlayerSkia::restore(Restore const&)
{
auto& canvas = surface().canvas();
canvas.restore();
}
void DisplayListPlayerSkia::translate(Translate const& command)
{
auto& canvas = surface().canvas();
canvas.translate(command.delta.x(), command.delta.y());
}
static SkGradientShader::Interpolation to_skia_interpolation(Gfx::GradientInterpolationMethod interpolation_method)
{
SkGradientShader::Interpolation interpolation;
if (interpolation_method.type == Gfx::GradientInterpolationMethod::Type::Rectangular) {
switch (interpolation_method.rectangular_color_space) {
case Gfx::RectangularColorSpace::Srgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
break;
case Gfx::RectangularColorSpace::SrgbLinear:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGBLinear;
break;
case Gfx::RectangularColorSpace::Lab:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLab;
break;
case Gfx::RectangularColorSpace::Oklab:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
break;
case Gfx::RectangularColorSpace::DisplayP3:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kDisplayP3;
break;
case Gfx::RectangularColorSpace::A98Rgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kA98RGB;
break;
case Gfx::RectangularColorSpace::ProphotoRgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kProphotoRGB;
break;
case Gfx::RectangularColorSpace::Rec2020:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kRec2020;
break;
case Gfx::RectangularColorSpace::DisplayP3Linear:
case Gfx::RectangularColorSpace::XyzD50:
case Gfx::RectangularColorSpace::XyzD65:
dbgln("FIXME: Unsupported gradient color space");
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
break;
case Gfx::RectangularColorSpace::Xyz:
VERIFY_NOT_REACHED();
}
} else {
switch (interpolation_method.polar_color_space) {
case Gfx::PolarColorSpace::Hsl:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHSL;
break;
case Gfx::PolarColorSpace::Hwb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHWB;
break;
case Gfx::PolarColorSpace::Lch:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLCH;
break;
case Gfx::PolarColorSpace::Oklch:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLCH;
break;
}
switch (interpolation_method.hue_interpolation_method) {
case Gfx::HueInterpolationMethod::Shorter:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kShorter;
break;
case Gfx::HueInterpolationMethod::Longer:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kLonger;
break;
case Gfx::HueInterpolationMethod::Increasing:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kIncreasing;
break;
case Gfx::HueInterpolationMethod::Decreasing:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kDecreasing;
break;
}
}
interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
return interpolation;
}
ReadonlySpan<Color> DisplayListPlayerSkia::gradient_colors(DisplayListGradientColorStops color_stops) const
{
return inline_objects<Color>(color_stops.colors);
}
ReadonlySpan<float> DisplayListPlayerSkia::gradient_positions(DisplayListGradientColorStops color_stops) const
{
return inline_objects<float>(color_stops.positions);
}
static Vector<SkColor4f> to_skia_gradient_colors(ReadonlySpan<Color> color_stop_colors)
{
Vector<SkColor4f> colors;
colors.ensure_capacity(color_stop_colors.size());
for (auto color : color_stop_colors)
colors.unchecked_append(to_skia_color4f(color));
return colors;
}
void DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient const& command)
{
auto color_stop_colors = gradient_colors(command.color_stops);
auto color_stop_positions = gradient_positions(command.color_stops);
VERIFY(!color_stop_colors.is_empty());
auto colors = to_skia_gradient_colors(color_stop_colors);
auto rect = command.gradient_rect.to_type<float>();
auto length = calculate_gradient_length<float>(rect.size(), command.gradient_angle);
// Starting and ending points before rotation (0deg / "to top")
auto rect_center = rect.center();
auto start = rect_center.translated(0, (.5f - command.first_stop_position) * length);
auto end = start.translated(0, command.repeat_length * -length);
Array const points { to_skia_point(start), to_skia_point(end) };
SkMatrix matrix;
matrix.setRotate(command.gradient_angle, rect_center.x(), rect_center.y());
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(command.interpolation_method);
auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), color_space, color_stop_positions.data(), color_stop_positions.size(), SkTileMode::kRepeat, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_outer_box_shadow(PaintOuterBoxShadow const& command)
{
auto content_rrect = to_skia_rrect(command.device_content_rect, command.content_corner_radii);
auto& canvas = surface().canvas();
canvas.save();
canvas.clipRRect(content_rrect, SkClipOp::kDifference, true);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, command.blur_radius / 2));
auto shadow_rounded_rect = to_skia_rrect(command.shadow_rect, command.shadow_corner_radii);
canvas.drawRRect(shadow_rounded_rect, paint);
canvas.restore();
}
void DisplayListPlayerSkia::paint_inner_box_shadow(PaintInnerBoxShadow const& command)
{
auto outer_rect = to_skia_rrect(command.outer_shadow_rect, command.content_corner_radii);
auto inner_rect = to_skia_rrect(command.inner_shadow_rect, command.inner_shadow_corner_radii);
SkPath outer_path;
outer_path.addRRect(outer_rect);
SkPath inner_path;
inner_path.addRRect(inner_rect);
SkPath result_path;
if (!Op(outer_path, inner_path, SkPathOp::kDifference_SkPathOp, &result_path)) {
VERIFY_NOT_REACHED();
}
auto& canvas = surface().canvas();
SkPaint path_paint;
path_paint.setAntiAlias(true);
path_paint.setColor(to_skia_color(command.color));
path_paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, command.blur_radius / 2));
canvas.save();
canvas.clipRRect(to_skia_rrect(command.device_content_rect, command.content_corner_radii), true);
canvas.drawPath(result_path, path_paint);
canvas.restore();
}
void DisplayListPlayerSkia::paint_text_shadow(PaintTextShadow const& command)
{
auto& canvas = surface().canvas();
auto blur_image_filter = SkImageFilters::Blur(command.blur_radius / 2, command.blur_radius / 2, nullptr);
SkPaint blur_paint;
blur_paint.setImageFilter(blur_image_filter);
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, &blur_paint, nullptr, 0));
draw_glyph_run({ .font_id = command.font_id,
.glyphs = command.glyphs,
.rect = command.text_rect,
.glyph_bounding_rect = command.shadow_bounding_rect,
.translation = command.draw_location + command.text_rect.location().to_type<float>(),
.scale = command.scale,
.color = command.color });
canvas.restore();
}
void DisplayListPlayerSkia::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setColor(to_skia_color(command.color));
paint.setAntiAlias(true);
auto rounded_rect = to_skia_rrect(rect, command.corner_radii);
canvas.drawRRect(rounded_rect, paint);
}
static SkTileMode to_skia_tile_mode(DisplayListGradientSpreadMethod spread_method)
{
switch (spread_method) {
case DisplayListGradientSpreadMethod::Pad:
return SkTileMode::kClamp;
case DisplayListGradientSpreadMethod::Reflect:
return SkTileMode::kMirror;
case DisplayListGradientSpreadMethod::Repeat:
return SkTileMode::kRepeat;
default:
VERIFY_NOT_REACHED();
}
}
template<typename MakeShader>
static SkPaint gradient_paint_style_to_skia_paint(
DisplayListGradientPaintStyle const& paint_style,
ReadonlySpan<Color> color_stop_colors,
ReadonlySpan<float> color_stop_positions,
Gfx::FloatRect const& bounding_rect,
MakeShader make_shader)
{
SkPaint paint;
VERIFY(color_stop_colors.size() == color_stop_positions.size());
Vector<SkColor> colors;
colors.ensure_capacity(color_stop_colors.size());
Vector<SkScalar> positions;
positions.ensure_capacity(color_stop_positions.size());
for (auto color : color_stop_colors)
colors.unchecked_append(to_skia_color(color));
for (auto position : color_stop_positions)
positions.unchecked_append(position);
SkMatrix matrix;
matrix.setTranslate(bounding_rect.x(), bounding_rect.y());
if (paint_style.gradient_transform.has_value())
matrix = matrix * to_skia_matrix(paint_style.gradient_transform.value());
auto tile_mode = to_skia_tile_mode(paint_style.spread_method);
paint.setShader(make_shader(colors, positions, tile_mode, matrix));
if (paint_style.color_space == Gfx::InterpolationColorSpace::LinearRGB) {
paint.setColorFilter(SkColorFilters::LinearToSRGBGamma());
}
return paint;
}
SkPaint DisplayListPlayerSkia::paint_style_to_skia_paint(DisplayListPaintStyle const& paint_style, Gfx::FloatRect const& bounding_rect)
{
auto make_gradient_paint = [&](auto make_shader) {
return gradient_paint_style_to_skia_paint(
paint_style.gradient,
gradient_colors(paint_style.gradient.color_stops),
gradient_positions(paint_style.gradient.color_stops),
bounding_rect,
make_shader);
};
switch (paint_style.type) {
case DisplayListPaintStyleType::None:
return {};
case DisplayListPaintStyleType::LinearGradient:
return make_gradient_paint([&](Vector<SkColor> const& colors, Vector<SkScalar> const& positions, SkTileMode tile_mode, SkMatrix const& matrix) {
Array points {
to_skia_point(paint_style.linear_gradient_start_point),
to_skia_point(paint_style.linear_gradient_end_point),
};
return SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), colors.size(), tile_mode, 0, &matrix);
});
case DisplayListPaintStyleType::RadialGradient:
return make_gradient_paint([&](Vector<SkColor> const& colors, Vector<SkScalar> const& positions, SkTileMode tile_mode, SkMatrix const& matrix) {
auto start_center = to_skia_point(paint_style.radial_gradient_start_center);
auto end_center = to_skia_point(paint_style.radial_gradient_end_center);
return SkGradientShader::MakeTwoPointConical(start_center, paint_style.radial_gradient_start_radius, end_center, paint_style.radial_gradient_end_radius, colors.data(), positions.data(), colors.size(), tile_mode, 0, &matrix);
});
case DisplayListPaintStyleType::Pattern: {
auto const& tile_rect = paint_style.pattern_tile_rect;
auto tile_size = Gfx::IntSize(ceilf(tile_rect.width()), ceilf(tile_rect.height()));
if (tile_size.is_empty())
return {};
auto tile_surface = Gfx::PaintingSurface::create_with_size(tile_size, Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, m_skia_backend_context);
auto const& tile_display_list = resource_storage().display_list(paint_style.pattern_tile_display_list_id);
execute_display_list_into_surface(tile_display_list, *tile_surface);
auto image = tile_surface->sk_surface().makeImageSnapshot();
SkMatrix matrix;
matrix.setTranslate(tile_rect.x(), tile_rect.y());
matrix.preScale(tile_rect.width() / tile_size.width(), tile_rect.height() / tile_size.height());
if (paint_style.pattern_transform.has_value())
matrix = matrix * to_skia_matrix(paint_style.pattern_transform.value());
auto sampling = SkSamplingOptions(SkFilterMode::kLinear);
auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, sampling, &matrix);
SkPaint paint;
paint.setShader(shader);
return paint;
}
}
VERIFY_NOT_REACHED();
}
Gfx::Path DisplayListPlayerSkia::path_from_data(DisplayListDataSpan path_data) const
{
auto bytes = inline_data(path_data);
return Gfx::Path::from_serialized_bytes(bytes);
}
void DisplayListPlayerSkia::fill_path(FillPath const& command)
{
auto path = Gfx::to_skia_path(path_from_data(command.path_data));
path.setFillType(to_skia_path_fill_type(command.winding_rule));
SkPaint paint;
if (command.paint_kind == PathPaintKind::PaintStyle) {
paint = paint_style_to_skia_paint(command.paint_style, command.bounding_rect().to_type<float>());
paint.setAlphaf(command.opacity);
} else {
paint.setColor(to_skia_color(command.color));
}
paint.setAntiAlias(command.should_anti_alias == Gfx::ShouldAntiAlias::Yes);
surface().canvas().drawPath(path, paint);
}
void DisplayListPlayerSkia::stroke_path(StrokePath const& command)
{
auto path = Gfx::to_skia_path(path_from_data(command.path_data));
SkPaint paint;
if (command.paint_kind == PathPaintKind::PaintStyle) {
paint = paint_style_to_skia_paint(command.paint_style, command.bounding_rect().to_type<float>());
paint.setAlphaf(command.opacity);
} else {
paint.setColor(to_skia_color(command.color));
}
paint.setAntiAlias(command.should_anti_alias == Gfx::ShouldAntiAlias::Yes);
paint.setStyle(SkPaint::Style::kStroke_Style);
paint.setStrokeWidth(command.thickness);
paint.setStrokeCap(to_skia_cap(command.cap_style));
paint.setStrokeJoin(to_skia_join(command.join_style));
paint.setStrokeMiter(command.miter_limit);
auto dash_array = inline_objects<float>(command.dash_array);
paint.setPathEffect(SkDashPathEffect::Make(dash_array.data(), dash_array.size(), command.dash_offset));
surface().canvas().drawPath(path, paint);
}
void DisplayListPlayerSkia::draw_ellipse(DrawEllipse const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(command.thickness);
paint.setColor(to_skia_color(command.color));
canvas.drawOval(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::fill_ellipse(FillEllipse const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
canvas.drawOval(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::draw_line(DrawLine const& command)
{
auto from = to_skia_point(command.from);
auto to = to_skia_point(command.to);
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(command.thickness);
paint.setColor(to_skia_color(command.color));
switch (command.style) {
case Gfx::LineStyle::Solid:
break;
case Gfx::LineStyle::Dotted: {
auto length = command.to.distance_from(command.from);
auto dot_count = floor(length / (static_cast<float>(command.thickness) * 2));
auto interval = length / dot_count;
SkScalar intervals[] = { 0, interval };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
paint.setStrokeCap(SkPaint::Cap::kRound_Cap);
// NOTE: As Skia doesn't render a dot exactly at the end of a line, we need
// to extend it by less then an interval.
auto direction = to - from;
direction.normalize();
to += direction * (interval / 2.0f);
break;
}
case Gfx::LineStyle::Dashed: {
auto length = command.to.distance_from(command.from) + command.thickness;
auto dash_count = floor(length / static_cast<float>(command.thickness) / 4) * 2 + 1;
auto interval = length / dash_count;
SkScalar intervals[] = { interval, interval };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
auto direction = to - from;
direction.normalize();
from -= direction * (command.thickness / 2.0f);
to += direction * (command.thickness / 2.0f);
break;
}
}
canvas.drawLine(from, to, paint);
}
void DisplayListPlayerSkia::apply_backdrop_filter(ApplyBackdropFilter const& command)
{
auto& canvas = surface().canvas();
auto rect = to_skia_rect(command.backdrop_region);
canvas.save();
canvas.clipRect(rect, true);
ScopeGuard guard = [&] { canvas.restore(); };
if (command.has_backdrop_filter) {
auto filter = Gfx::deserialize_filter(inline_data(command.backdrop_filter_data), [&](u64 image_id) {
return resource_storage().image_frame(ImageFrameResourceId { image_id });
});
auto image_filter = to_skia_image_filter(filter);
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, image_filter.get(), 0));
canvas.restore();
}
}
void DisplayListPlayerSkia::draw_rect(DrawRect const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
paint.setColor(to_skia_color(command.color));
canvas.drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient const& command)
{
auto color_stop_colors = gradient_colors(command.color_stops);
auto color_stop_positions = gradient_positions(command.color_stops);
VERIFY(!color_stop_colors.is_empty());
auto colors = to_skia_gradient_colors(color_stop_colors);
auto const& rect = command.rect;
auto center = to_skia_point(command.center.translated(command.rect.location()));
auto const size = command.size.to_type<float>();
SkMatrix matrix;
// Skia does not support specifying of horizontal and vertical radius's separately,
// so instead we apply scale matrix
auto const aspect_ratio = size.width() / size.height();
auto const sx = isinf(aspect_ratio) ? 1.0f : aspect_ratio;
matrix.setScale(sx, 1.0f, center.x(), center.y());
SkTileMode tile_mode = command.color_stops.repeating ? SkTileMode::kRepeat : SkTileMode::kClamp;
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(command.interpolation_method);
auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), color_space, color_stop_positions.data(), color_stop_positions.size(), tile_mode, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient const& command)
{
auto color_stop_colors = gradient_colors(command.color_stops);
auto color_stop_positions = gradient_positions(command.color_stops);
VERIFY(!color_stop_colors.is_empty());
auto colors = to_skia_gradient_colors(color_stop_colors);
auto const& rect = command.rect;
auto center = command.position.translated(rect.location()).to_type<float>();
SkMatrix matrix;
matrix.setRotate(-90 + command.start_angle, center.x(), center.y());
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(command.interpolation_method);
auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), color_space, color_stop_positions.data(), color_stop_positions.size(), SkTileMode::kRepeat, 0, 360, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::add_rounded_rect_clip(AddRoundedRectClip const& command)
{
auto rounded_rect = to_skia_rrect(command.border_rect, command.corner_radii);
auto& canvas = surface().canvas();
auto clip_op = command.corner_clip == Gfx::CornerClip::Inside ? SkClipOp::kDifference : SkClipOp::kIntersect;
canvas.clipRRect(rounded_rect, clip_op, true);
}
void DisplayListPlayerSkia::paint_nested_display_list(PaintNestedDisplayList const& command)
{
auto& canvas = surface().canvas();
canvas.translate(command.rect.x(), command.rect.y());
ScrollStateSnapshot scroll_state_snapshot;
auto command_bytes = inline_data(command.command_bytes);
auto& nested_display_list = resource_storage().display_list(command.display_list_id);
execute_nested_display_list(nested_display_list, scroll_state_snapshot, command_bytes);
}
void DisplayListPlayerSkia::compositor_scroll_node(CompositorScrollNode const&)
{
}
void DisplayListPlayerSkia::compositor_sticky_area(CompositorStickyArea const&)
{
}
void DisplayListPlayerSkia::compositor_wheel_hit_test_target(CompositorWheelHitTestTarget const&)
{
}
void DisplayListPlayerSkia::compositor_main_thread_wheel_event_region(CompositorMainThreadWheelEventRegion const&)
{
}
void DisplayListPlayerSkia::compositor_viewport_scrollbar(CompositorViewportScrollbar const&)
{
}
void DisplayListPlayerSkia::compositor_blocking_wheel_event_region(CompositorBlockingWheelEventRegion const&)
{
}
void DisplayListPlayerSkia::paint_scrollbar(PaintScrollBar const& command)
{
auto gutter_rect = to_skia_rect(command.gutter_rect);
auto thumb_rect = to_skia_rect(command.thumb_rect);
auto radius = thumb_rect.width() / 2;
auto thumb_rrect = SkRRect::MakeRectXY(thumb_rect, radius, radius);
auto& canvas = surface().canvas();
auto gutter_fill_color = command.track_color;
SkPaint gutter_fill_paint;
gutter_fill_paint.setColor(to_skia_color(gutter_fill_color));
canvas.drawRect(gutter_rect, gutter_fill_paint);
SkPaint thumb_fill_paint;
thumb_fill_paint.setColor(to_skia_color(command.thumb_color));
canvas.drawRRect(thumb_rrect, thumb_fill_paint);
auto stroke_color = command.thumb_color.lightened();
SkPaint stroke_paint;
stroke_paint.setStroke(true);
stroke_paint.setStrokeWidth(1);
stroke_paint.setAntiAlias(true);
stroke_paint.setColor(to_skia_color(stroke_color));
canvas.drawRRect(thumb_rrect, stroke_paint);
}
void DisplayListPlayerSkia::apply_effects(ApplyEffects const& command, Gfx::Filter const* filter)
{
auto& canvas = surface().canvas();
SkPaint paint;
if (command.opacity < 1.0f)
paint.setAlphaf(command.opacity);
if (command.compositing_and_blending_operator != Gfx::CompositingAndBlendingOperator::Normal)
paint.setBlender(Gfx::to_skia_blender(command.compositing_and_blending_operator));
Optional<Gfx::Filter> deserialized_filter;
if (command.has_filter) {
if (!filter) {
deserialized_filter = Gfx::deserialize_filter(inline_data(command.filter_data), [&](u64 image_id) {
return resource_storage().image_frame(ImageFrameResourceId { image_id });
});
filter = &deserialized_filter.value();
}
paint.setImageFilter(to_skia_image_filter(*filter));
}
if (command.has_mask_kind && command.mask_kind == Gfx::MaskKind::Luminance)
paint.setColorFilter(SkLumaColorFilter::Make());
canvas.saveLayer(nullptr, &paint);
}
void DisplayListPlayerSkia::apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 const& matrix)
{
auto new_transform = Gfx::translation_matrix(Vector3<float>(origin.x(), origin.y(), 0));
new_transform = new_transform * matrix;
new_transform = new_transform * Gfx::translation_matrix(Vector3<float>(-origin.x(), -origin.y(), 0));
auto skia_matrix = to_skia_matrix4x4(new_transform);
surface().canvas().concat(skia_matrix);
}
void DisplayListPlayerSkia::add_clip_path(Gfx::Path const& path)
{
auto& canvas = surface().canvas();
canvas.clipPath(to_skia_path(path), true);
}
bool DisplayListPlayerSkia::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
return surface().canvas().quickReject(to_skia_rect(rect));
}
}