Previously, font selection ignored the Unicode emoji presentation of a code point. Emoji-capable code points were always resolved through pre-baked color emoji and symbol fonts. Text-default code points which lacked the `Emoji_Presentation` property, were therefore rendered as color emoji rather than text. We now classify each code point's default presentation from its `Emoji_Presentation` property and any trailing variation selector.
179 lines
6.5 KiB
C++
179 lines
6.5 KiB
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/FontCascadeList.h>
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#include <LibUnicode/CharacterTypes.h>
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namespace Gfx {
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EmojiPresentationResult emoji_presentation_for_code_point(u32 code_point, Optional<u32> next_code_point)
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{
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// VARIATION SELECTOR-16 (emoji)
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if (next_code_point == 0xFE0Fu)
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return { EmojiPresentation::Emoji, ForcedPresentation::Yes };
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// VARIATION SELECTOR-15 (text)
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if (next_code_point == 0xFE0Eu)
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return { EmojiPresentation::Text, ForcedPresentation::Yes };
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if (Unicode::code_point_has_emoji_presentation_property(code_point))
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return { EmojiPresentation::Emoji, ForcedPresentation::No };
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return { EmojiPresentation::Text, ForcedPresentation::No };
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}
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void FontCascadeList::add(NonnullRefPtr<Font const> font)
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{
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m_fonts.append({ move(font), {} });
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}
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void FontCascadeList::add(NonnullRefPtr<Font const> font, Vector<UnicodeRange> unicode_ranges)
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{
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if (unicode_ranges.is_empty()) {
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m_fonts.append({ move(font), {} });
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return;
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}
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u32 lowest_code_point = 0xFFFFFFFF;
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u32 highest_code_point = 0;
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for (auto& range : unicode_ranges) {
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lowest_code_point = min(lowest_code_point, range.min_code_point());
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highest_code_point = max(highest_code_point, range.max_code_point());
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}
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m_fonts.append({ move(font),
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Entry::RangeData {
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{ lowest_code_point, highest_code_point },
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move(unicode_ranges),
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} });
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}
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void FontCascadeList::add_pending_face(Vector<UnicodeRange> unicode_ranges, Function<void()> start_load)
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{
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if (unicode_ranges.is_empty())
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return;
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u32 lowest_code_point = 0xFFFFFFFF;
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u32 highest_code_point = 0;
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for (auto const& range : unicode_ranges) {
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lowest_code_point = min(lowest_code_point, range.min_code_point());
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highest_code_point = max(highest_code_point, range.max_code_point());
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}
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m_pending_faces.append(adopt_ref(*new PendingFace(
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UnicodeRange { lowest_code_point, highest_code_point },
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move(unicode_ranges),
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move(start_load))));
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}
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void FontCascadeList::extend(FontCascadeList const& other)
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{
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m_fonts.extend(other.m_fonts);
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m_pending_faces.extend(other.m_pending_faces);
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}
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void FontCascadeList::extend_fallback(FontCascadeList const& other)
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{
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m_fallback_fonts.extend(other.m_fonts);
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}
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Gfx::Font const& FontCascadeList::font_for_code_point(u32 code_point, TriggerPendingLoads trigger_pending_loads, EmojiPresentationResult emoji_presentation) const
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{
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// Only the text-shaping paths pass TriggerPendingLoads::Yes. Probes that don't
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// lead to a glyph being drawn (the U+0020 check used to compute first-available-
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// font metrics, for instance) skip this block so they can't initiate a download
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// for a subset face that happens to cover the probe codepoint.
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if (trigger_pending_loads == TriggerPendingLoads::Yes) {
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// Walk pending entries first: if this codepoint falls in an unloaded face's
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// unicode-range we kick off the fetch and drop the entry — a fallback font
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// that happens to cover the codepoint shouldn't prevent the real face from
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// loading. FontComputer::clear_computed_font_cache() rebuilds the cascade
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// once the fetch completes, so later shapes pick up the loaded face. Run
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// before the ASCII cache lookup so a previously-cached codepoint still
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// triggers a newly-added face.
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m_pending_faces.remove_all_matching([code_point](auto const& pending) {
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if (!pending->covers(code_point))
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return false;
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pending->start_load();
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return true;
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});
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}
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auto use_ascii_cache = code_point < m_ascii_cache.size() && emoji_presentation.presentation == EmojiPresentation::Text && emoji_presentation.forced == ForcedPresentation::No;
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if (use_ascii_cache) {
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if (auto const* cached = m_ascii_cache[code_point])
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return *cached;
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}
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auto cache_and_return = [&](Font const& font) -> Font const& {
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if (use_ascii_cache)
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m_ascii_cache[code_point] = &font;
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return font;
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};
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auto presentation_matches = [wants_emoji = emoji_presentation.presentation == EmojiPresentation::Emoji](Font const& font) {
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return font.is_emoji_font() == wants_emoji;
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};
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auto entry_contains_glyph = [code_point](Entry const& entry) {
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if (!entry.range_data.has_value())
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return entry.font->contains_glyph(code_point);
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if (!entry.range_data->enclosing_range.contains(code_point))
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return false;
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for (auto const& range : entry.range_data->unicode_ranges) {
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if (range.contains(code_point) && entry.font->contains_glyph(code_point))
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return true;
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}
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return false;
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};
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Font const* author_glyph_match = nullptr;
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for (auto const& entry : m_fonts) {
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if (!entry_contains_glyph(entry))
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continue;
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if (emoji_presentation.forced == ForcedPresentation::No || presentation_matches(*entry.font))
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return cache_and_return(*entry.font);
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if (!author_glyph_match)
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author_glyph_match = entry.font.ptr();
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}
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Font const* fallback_glyph_match = nullptr;
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for (auto const& entry : m_fallback_fonts) {
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if (!entry_contains_glyph(entry))
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continue;
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if (presentation_matches(*entry.font))
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return cache_and_return(*entry.font);
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if (!fallback_glyph_match)
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fallback_glyph_match = entry.font.ptr();
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}
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if (m_system_font_fallback_callback) {
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if (auto fallback = m_system_font_fallback_callback(code_point, emoji_presentation.presentation, first())) {
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if (presentation_matches(*fallback) || (!author_glyph_match && !fallback_glyph_match)) {
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m_fallback_fonts.append({ fallback.release_nonnull(), {} });
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return cache_and_return(*m_fallback_fonts.last().font);
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}
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}
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}
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if (author_glyph_match)
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return cache_and_return(*author_glyph_match);
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if (fallback_glyph_match)
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return cache_and_return(*fallback_glyph_match);
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return cache_and_return(*m_last_resort_font);
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}
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bool FontCascadeList::equals(FontCascadeList const& other) const
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{
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if (m_fonts.size() != other.m_fonts.size())
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return false;
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for (size_t i = 0; i < m_fonts.size(); ++i) {
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if (m_fonts[i].font != other.m_fonts[i].font)
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return false;
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}
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return true;
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}
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}
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