- Replace the misleading abuse of the m_transitions_enabled flag for the
fast path without lookup with a new m_initialized boolean that's set
either by Heap::allocate() after calling the Object's initialize(), or
by the GlobalObject in its special initialize_global_object(). This
makes it work regardless of the shape's uniqueness.
- When we're adding a new property past the initialization phase,
there's no need to do a second metadata lookup to retrieve the storage
value offset - it's known to always be the shape's property count
minus one. Also, instead of doing manual storage resizing and
assignment via indexing, just use Vector::append().
- When we didn't add a new property but are overwriting an existing one,
the property count and therefore storage value offset doesn't change,
so we don't have to retrieve it either.
As a result, Object::set_shape() is now solely responsible for updating
the m_shape pointer and is not resizing storage anymore, so I moved it
into the header.