Move CanvasRenderingContext2D onto the same record-and-replay model that the compositor-process path will use, but keep playback local for now. Draw calls append CanvasCommandList entries and flush/readback paths replay the commands into a local CanvasCommandPlayer-owned surface.
136 lines
5.2 KiB
C++
136 lines
5.2 KiB
C++
/*
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* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CanvasCommandPlayer.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/PainterSkia.h>
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#include <LibGfx/PaintingSurface.h>
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namespace Gfx {
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CanvasCommandPlayer::CanvasCommandPlayer(RefPtr<SkiaBackendContext> skia_backend_context, IntSize size, BitmapFormat format, AlphaType alpha_type)
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: m_surface(PaintingSurface::create_with_size(size, format, alpha_type, move(skia_backend_context)))
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, m_painter(make<PainterSkia>(*m_surface))
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{
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}
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CanvasCommandPlayer::~CanvasCommandPlayer() = default;
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NonnullRefPtr<PaintingSurface> CanvasCommandPlayer::surface() const
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{
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return m_surface;
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}
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void CanvasCommandPlayer::clear(Color color)
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{
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m_painter->clear_rect({ {}, m_surface->size().to_type<float>() }, color);
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}
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void CanvasCommandPlayer::play(CanvasCommandList const& command_list)
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{
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for (auto const& command : command_list.commands())
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command.visit([&](auto const& command) { play_command(command); });
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}
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void CanvasCommandPlayer::prune_caches()
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{
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m_painter->prune_caches();
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::ClearRect const& command)
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{
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m_painter->clear_rect(command.rect, command.color);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::FillRect const& command)
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{
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m_painter->fill_rect(command.rect, command.color);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::DrawBitmap const& command)
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{
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m_painter->draw_bitmap(command.dst_rect, command.frame, command.src_rect, command.scaling_mode, command.filter, command.global_alpha, command.compositing_and_blending_operator);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::FillPath const& command)
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{
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// Shadows are recorded as blurred solid-color fills; everything else goes through the general paint-style overload.
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if (command.blur_radius > 0 && command.style.has<Color>()) {
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m_painter->fill_path(command.path, command.style.get<Color>(), command.winding_rule, command.blur_radius, command.compositing_and_blending_operator);
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return;
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}
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m_painter->fill_path(command.path, resolve_paint_style(command.style), command.filter, command.global_alpha, command.compositing_and_blending_operator, command.winding_rule);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::StrokePath const& command)
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{
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if (command.blur_radius > 0 && command.style.has<Color>()) {
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m_painter->stroke_path(command.path, command.style.get<Color>(), command.thickness, command.blur_radius, command.compositing_and_blending_operator, command.cap_style, command.join_style, command.miter_limit, command.dash_array, command.dash_offset);
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return;
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}
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m_painter->stroke_path(command.path, resolve_paint_style(command.style), command.filter, command.thickness, command.global_alpha, command.compositing_and_blending_operator, command.cap_style, command.join_style, command.miter_limit, command.dash_array, command.dash_offset);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::SetTransform const& command)
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{
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m_painter->set_transform(command.transform);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::Save const&)
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{
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m_painter->save();
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::Restore const&)
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{
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m_painter->restore();
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::ClipPath const& command)
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{
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m_painter->clip(command.path, command.winding_rule);
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}
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void CanvasCommandPlayer::play_command(CanvasCommands::Reset const&)
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{
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m_painter->reset();
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}
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NonnullRefPtr<PaintStyle> CanvasCommandPlayer::resolve_paint_style(CanvasPaintStyle const& style) const
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{
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auto with_color_stops = [](auto paint_style, auto const& gradient) -> NonnullRefPtr<PaintStyle> {
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paint_style->set_color_stops(Vector<ColorStop> { gradient.color_stops });
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if (gradient.repeat_length.has_value())
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paint_style->set_repeat_length(*gradient.repeat_length);
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return paint_style;
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};
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return style.visit(
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[](Color const& color) -> NonnullRefPtr<PaintStyle> {
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return MUST(SolidColorPaintStyle::create(color));
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},
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[&](CanvasLinearGradient const& gradient) -> NonnullRefPtr<PaintStyle> {
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return with_color_stops(MUST(CanvasLinearGradientPaintStyle::create(gradient.start_point, gradient.end_point)), gradient);
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},
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[&](CanvasRadialGradient const& gradient) -> NonnullRefPtr<PaintStyle> {
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return with_color_stops(MUST(CanvasRadialGradientPaintStyle::create(gradient.start_center, gradient.start_radius, gradient.end_center, gradient.end_radius)), gradient);
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},
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[&](CanvasConicGradient const& gradient) -> NonnullRefPtr<PaintStyle> {
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return with_color_stops(MUST(CanvasConicGradientPaintStyle::create(gradient.center, gradient.start_angle)), gradient);
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},
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[&](CanvasPatternStyle const& pattern) -> NonnullRefPtr<PaintStyle> {
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auto paint_style = MUST(CanvasPatternPaintStyle::create(pattern.image, pattern.repetition));
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if (pattern.transform.has_value())
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paint_style->set_transform(*pattern.transform);
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return paint_style;
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});
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}
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}
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