The goal here is to ensure we check for audio backends in a way that makes sense. On macOS, let's just always use Audio Unit (and thus avoid any checks for Pulse, to reduce needless/confusing build log noise). We will also only use the Qt audio backend if no other backend was found, rather than only checking for Pulse. |
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|---|---|---|
| .. | ||
| vorbis | ||
| WAV | ||
| avc_in_matroska.mkv | ||
| CMakeLists.txt | ||
| FILE_LICENSES.md | ||
| master_elements_containing_crc32.mkv | ||
| TestH264Decode.cpp | ||
| TestMediaCommon.h | ||
| TestParseMatroska.cpp | ||
| TestPlaybackStream.cpp | ||
| TestVorbisDecode.cpp | ||
| TestVP9Decode.cpp | ||
| TestWav.cpp | ||
| vp9_4k.webm | ||
| vp9_clamp_reference_mvs.webm | ||
| vp9_in_webm.webm | ||
| vp9_oob_blocks.webm | ||