Move CSS animation values into a mutable overlay on computed properties and make base computed style data immutable after construction. Base style mutation now goes through a builder that is consumed on publish, so installed styles no longer expose mutation APIs. Build new base style data for inherited style updates instead of cloning and mutating installed computed properties. Element-specific computed style adjustments now run before publication, while animation and transition updates continue to mutate only the animated overlay.
40 lines
1 KiB
C++
40 lines
1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLBRElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLBRElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLBRElement);
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public:
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virtual ~HTMLBRElement() override;
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virtual RefPtr<Layout::Node> create_layout_node(CSS::ComputedProperties const&) override;
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virtual bool is_presentational_hint(FlyString const&) const override;
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virtual void apply_presentational_hints(Vector<CSS::StyleProperty>&) const override;
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virtual void adjust_computed_style(CSS::ComputedProperties::Builder&) override;
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private:
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virtual bool is_html_br_element() const override { return true; }
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HTMLBRElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLBRElement>() const { return is_html_br_element(); }
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}
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