ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContextOverloads.cpp
Aliaksandr Kalenik a80babffb6 LibWeb+Compositor: Run canvas contexts in the Compositor
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.

This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
2026-06-17 19:07:32 +02:00

383 lines
14 KiB
C++

/*
* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024-2025, Luke Wilde <luke@ladybird.org>
* Copyright (c) 2025, Undefine <undefine@undefine.pl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
extern "C" {
#include <GLES2/gl2ext_angle.h>
}
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/DataView.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/WebGL/WebGLContextProxy.h>
#include <LibWeb/WebGL/WebGLRenderingContextOverloads.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
namespace Web::WebGL {
WebGLRenderingContextOverloads::WebGLRenderingContextOverloads(JS::Realm& realm, NonnullOwnPtr<WebGLContextProxy> context)
: WebGLRenderingContextImpl(realm, move(context))
{
}
void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, WebIDL::LongLong size, WebIDL::UnsignedLong usage)
{
m_context->make_current();
m_context->buffer_data(target, size, 0, usage);
}
void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, WebIDL::NullableBufferSourceVariant data, WebIDL::UnsignedLong usage)
{
m_context->make_current();
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14.5
// If the passed data is null then an INVALID_VALUE error is generated.
if (data.has<Empty>()) {
set_error(GL_INVALID_VALUE);
return;
}
auto span = MUST(get_offset_span<u8 const>(data.downcast<WebIDL::BufferSourceVariant>(), /* src_offset= */ 0));
m_context->buffer_data(target, static_cast<GLsizeiptr>(span.size()), span.data(), usage);
}
void WebGLRenderingContextOverloads::buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong offset, WebIDL::BufferSource data)
{
m_context->make_current();
auto span = MUST(get_offset_span<u8 const>(data, /* src_offset= */ 0));
m_context->buffer_sub_data(target, offset, span.size(), span.data());
}
void WebGLRenderingContextOverloads::compressed_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, WebIDL::ArrayBufferView data)
{
m_context->make_current();
if (!enabled_compressed_texture_formats().contains_slow(internalformat)) {
set_error(GL_INVALID_ENUM);
return;
}
auto span = MUST(get_offset_span<u8 const>(data, /* src_offset= */ 0));
m_context->compressed_tex_image2d_robust_angle(target, level, internalformat, width, height, border, span.size(), span.size(), span.data());
}
void WebGLRenderingContextOverloads::compressed_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::ArrayBufferView data)
{
m_context->make_current();
if (!enabled_compressed_texture_formats().contains_slow(format)) {
set_error(GL_INVALID_ENUM);
return;
}
auto span = MUST(get_offset_span<u8 const>(data, /* src_offset= */ 0));
m_context->compressed_tex_sub_image2d_robust_angle(target, level, xoffset, yoffset, width, height, format, span.size(), span.size(), span.data());
}
void WebGLRenderingContextOverloads::read_pixels(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, WebIDL::NullableArrayBufferViewVariant pixels)
{
m_context->make_current();
if (pixels.has<Empty>()) {
set_error(GL_INVALID_VALUE);
return;
}
auto span = MUST(get_offset_span<u8>(pixels.downcast<WebIDL::ArrayBufferViewVariant>(), /* src_offset= */ 0));
m_context->read_pixels_robust_angle(x, y, width, height, format, type, span.size(), nullptr, nullptr, nullptr, span.data());
}
void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, WebIDL::NullableArrayBufferViewVariant pixels)
{
m_context->make_current();
if (!pixels.has<Empty>()) {
auto span = MUST(get_offset_span<u8>(pixels.downcast<WebIDL::ArrayBufferViewVariant>(), /* src_offset= */ 0));
m_context->tex_image2d_robust_angle(target, level, internalformat, width, height, border, format, type, span.size(), span.data());
return;
}
Checked<size_t> bytes = 0;
if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) {
set_error(GL_INVALID_OPERATION);
return;
}
if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) {
set_error(GL_INVALID_OPERATION);
return;
}
switch (format) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA: {
if (type != GL_UNSIGNED_BYTE) {
set_error(GL_INVALID_ENUM);
return;
}
bytes = format == GL_LUMINANCE_ALPHA ? 2 : 1;
break;
}
case GL_RGB:
case GL_RGBA: {
switch (type) {
case GL_UNSIGNED_BYTE:
bytes = format == GL_RGB ? 3 : 4;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
bytes = 2;
break;
default:
set_error(GL_INVALID_ENUM);
return;
}
break;
}
default:
set_error(GL_INVALID_ENUM);
return;
}
bytes *= width;
bytes *= height;
if (bytes.has_overflow()) {
set_error(GL_INVALID_OPERATION);
return;
}
auto byte_buffer = MUST(ByteBuffer::create_zeroed(bytes.value_unchecked()));
m_context->tex_image2d_robust_angle(target, level, internalformat, width, height, border, format, type, byte_buffer.size(), byte_buffer.data());
}
void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source)
{
m_context->make_current();
auto maybe_source_frame = read_texture_image_source(source, format, type);
if (!maybe_source_frame.has_value())
return;
auto source_frame = maybe_source_frame.release_value();
m_context->tex_image2d_from_bitmap(target, level, internalformat, format, type, move(source_frame.frame), OptionalNone {}, source_frame.flip_y, source_frame.premultiply_alpha);
}
void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, WebIDL::NullableArrayBufferViewVariant pixels)
{
m_context->make_current();
if (pixels.has<Empty>()) {
set_error(GL_INVALID_VALUE);
return;
}
auto span = MUST(get_offset_span<u8>(pixels.downcast<WebIDL::ArrayBufferViewVariant>(), /* src_offset= */ 0));
m_context->tex_sub_image2d_robust_angle(target, level, xoffset, yoffset, width, height, format, type, span.size(), span.data());
}
void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source)
{
m_context->make_current();
auto maybe_source_frame = read_texture_image_source(source, format, type);
if (!maybe_source_frame.has_value())
return;
auto source_frame = maybe_source_frame.release_value();
m_context->tex_sub_image2d_from_bitmap(target, level, xoffset, yoffset, format, type, move(source_frame.frame), OptionalNone {}, source_frame.flip_y, source_frame.premultiply_alpha);
}
void WebGLRenderingContextOverloads::uniform1fv(GC::Ptr<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
m_context->uniform1fv(location_handle, span.size(), span.data());
}
void WebGLRenderingContextOverloads::uniform2fv(GC::Ptr<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
if (span.size() % 2 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform2fv(location_handle, span.size() / 2, span.data());
}
void WebGLRenderingContextOverloads::uniform3fv(GC::Ptr<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
if (span.size() % 3 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform3fv(location_handle, span.size() / 3, span.data());
}
void WebGLRenderingContextOverloads::uniform4fv(GC::Ptr<WebGLUniformLocation> location, Float32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
if (span.size() % 4 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform4fv(location_handle, span.size() / 4, span.data());
}
void WebGLRenderingContextOverloads::uniform1iv(GC::Ptr<WebGLUniformLocation> location, Int32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
m_context->uniform1iv(location_handle, span.size(), span.data());
}
void WebGLRenderingContextOverloads::uniform2iv(GC::Ptr<WebGLUniformLocation> location, Int32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
if (span.size() % 2 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform2iv(location_handle, span.size() / 2, span.data());
}
void WebGLRenderingContextOverloads::uniform3iv(GC::Ptr<WebGLUniformLocation> location, Int32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
if (span.size() % 3 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform3iv(location_handle, span.size() / 3, span.data());
}
void WebGLRenderingContextOverloads::uniform4iv(GC::Ptr<WebGLUniformLocation> location, Int32List v)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
if (span.size() % 4 != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform4iv(location_handle, span.size() / 4, span.data());
}
void WebGLRenderingContextOverloads::uniform_matrix2fv(GC::Ptr<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 2 * 2;
auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform_matrix2fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGLRenderingContextOverloads::uniform_matrix3fv(GC::Ptr<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 3 * 3;
auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform_matrix3fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
void WebGLRenderingContextOverloads::uniform_matrix4fv(GC::Ptr<WebGLUniformLocation> location, bool transpose, Float32List value)
{
m_context->make_current();
if (!location)
return;
GLuint location_handle = SET_ERROR_VALUE_IF_ERROR(location->handle(m_current_program), GL_INVALID_OPERATION);
constexpr auto matrix_size = 4 * 4;
auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
if (span.size() % matrix_size != 0) [[unlikely]] {
set_error(GL_INVALID_VALUE);
return;
}
m_context->uniform_matrix4fv(location_handle, span.size() / matrix_size, transpose, span.data());
}
}