The compositor already used a GPU surface with bitmap readback when a Vulkan Skia context existed but no native shared surface path was available. The new Windows Direct3D backend has the same constraint for now: it can render with Skia on the GPU, while publication still uses shareable bitmaps. |
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|---|---|---|
| .. | ||
| Compositor | ||
| ImageDecoder | ||
| RequestServer | ||
| WebContent | ||
| WebDriver | ||
| WebWorker | ||
| CMakeLists.txt | ||
| RendererSandbox.h | ||
| RendererSandboxLinux.cpp | ||
| RendererSandboxMacOS.cpp | ||
| RendererSandboxUnimplemented.cpp | ||