Canvas rendering is a major remaining path where WebContent directly owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with remote Compositor transports, so WebContent talks to canvas surfaces through IPC while the Compositor owns the rasterization resources. This is a large step toward GPU sandboxing because canvas GPU work now lives behind the Compositor boundary. It also gives OffscreenCanvas the process-independent canvas plumbing that HTMLCanvasElement now uses, making worker-owned canvases possible without another WebContent-local rendering path.
103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
/*
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* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/HashMap.h>
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#include <AK/Noncopyable.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibCore/AnonymousBuffer.h>
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#include <LibGfx/DecodedImageFrame.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Size.h>
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#include <LibWeb/Compositor/Types.h>
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#include <LibWeb/Export.h>
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#include <LibWeb/Painting/DisplayListResourceIds.h>
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#include <LibWeb/WebGL/RemoteWebGLTransport.h>
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#include <LibWeb/WebGL/WebGLCommandList.h>
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namespace Web::WebGL {
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class WEB_API WebGLContextProxyBase {
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AK_MAKE_NONCOPYABLE(WebGLContextProxyBase);
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AK_MAKE_NONMOVABLE(WebGLContextProxyBase);
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public:
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WebGLContextProxyBase(NonnullRefPtr<RemoteWebGLTransport>, WebGLVersion, Vector<String> supported_extensions);
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~WebGLContextProxyBase();
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void flush_commands();
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Optional<Painting::CanvasId> canvas_id() const { return m_transport->canvas_id(); }
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void make_current() { }
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void notify_content_will_change() { }
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u32 default_framebuffer() const { return 0; }
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u32 default_renderbuffer() const { return 0; }
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WebGLVersion webgl_version() const { return m_webgl_version; }
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Vector<String> const& get_supported_opengl_extensions() const { return m_supported_extensions; }
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void set_size(Gfx::IntSize const&);
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void present_canvas_for_compositing(bool preserve_drawing_buffer);
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RefPtr<Gfx::Bitmap> read_back_drawing_buffer(Gfx::IntRect const&);
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void read_pixels_into_pixel_pack_buffer(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, long long offset);
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void read_buffer_sub_data(GLenum target, long long offset, Bytes destination);
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void tex_image2d_from_bitmap(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, Gfx::DecodedImageFrame, Optional<Gfx::IntSize> destination_size, bool flip_y, bool premultiply_alpha);
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void tex_sub_image2d_from_bitmap(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Gfx::DecodedImageFrame, Optional<Gfx::IntSize> destination_size, bool flip_y, bool premultiply_alpha);
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GLenum take_pending_local_error()
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{
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auto error = m_pending_local_error;
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m_pending_local_error = 0;
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return error;
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}
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protected:
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static constexpr size_t max_pending_command_bytes = 4 * MiB;
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WebGLObjectId allocate_object_id() { return m_next_object_id++; }
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void set_pending_local_error(GLenum error)
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{
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if (m_pending_local_error == 0)
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m_pending_local_error = error;
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}
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ReadPixelsResult read_pixels_robust_angle_into_shared_buffer(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei buf_size, Core::AnonymousBuffer const& pixels);
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template<typename Command>
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void record(Command const& command, ReadonlyBytes inline_data = {})
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{
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if (m_lost)
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return;
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m_commands.append(command, inline_data);
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if (m_commands.size_in_bytes() >= max_pending_command_bytes)
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flush_commands();
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}
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ByteBuffer send_sync_call(ByteBuffer request);
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bool is_lost() const { return m_lost; }
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HashMap<GLenum, NonnullOwnPtr<ByteBuffer>> m_string_cache;
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private:
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NonnullRefPtr<RemoteWebGLTransport> m_transport;
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WebGLVersion m_webgl_version { WebGLVersion::WebGL1 };
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Vector<String> m_supported_extensions;
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WebGLCommandList m_commands;
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Vector<Gfx::DecodedImageFrame> m_pending_bitmaps;
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u32 m_next_object_id { 1 };
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bool m_lost { false };
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GLenum m_pending_local_error { 0 };
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};
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}
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