ladybird/Libraries/LibWeb/WebGL/WebGLObject.cpp
Aliaksandr Kalenik a80babffb6 LibWeb+Compositor: Run canvas contexts in the Compositor
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.

This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
2026-06-17 19:07:32 +02:00

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLObject.h>
#include <LibWeb/WebGL/WebGLObject.h>
#include <GLES2/gl2.h>
namespace Web::WebGL {
WebGLObject::WebGLObject(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context, GLuint handle)
: Bindings::PlatformObject(realm)
, m_context(context)
, m_handle(handle)
{
}
WebGLObject::~WebGLObject() = default;
void WebGLObject::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLObject);
Base::initialize(realm);
}
void WebGLObject::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
ErrorOr<GLuint> WebGLObject::handle(WebGLRenderingContextBase const* context) const
{
TRY(validate_context(context));
if (invalidated_for_context(context))
return Error::from_errno(GL_INVALID_OPERATION);
return m_handle;
}
ErrorOr<Optional<GLuint>> WebGLObject::handle_for_deletion(WebGLRenderingContextBase const* context)
{
TRY(validate_context(context));
if (invalidated_for_context(context))
return Optional<GLuint> {};
m_invalidated = true;
return Optional<GLuint> { m_handle };
}
ErrorOr<Optional<GLuint>> WebGLObject::handle_for_query(WebGLRenderingContextBase const* context) const
{
TRY(validate_context(context));
if (invalidated_for_context(context))
return Optional<GLuint> {};
return Optional<GLuint> { m_handle };
}
bool WebGLObject::invalidated_for_context(WebGLRenderingContextBase const* context) const
{
(void)context;
return m_invalidated;
}
ErrorOr<void> WebGLObject::validate_context(WebGLRenderingContextBase const* context) const
{
if (context == m_context)
return {};
return Error::from_errno(GL_INVALID_OPERATION);
}
}