ladybird/Libraries/LibWeb/WebGL/WebGLObject.h
Aliaksandr Kalenik a80babffb6 LibWeb+Compositor: Run canvas contexts in the Compositor
Canvas rendering is a major remaining path where WebContent directly
owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with
remote Compositor transports, so WebContent talks to canvas surfaces
through IPC while the Compositor owns the rasterization resources.

This is a large step toward GPU sandboxing because canvas GPU work now
lives behind the Compositor boundary. It also gives OffscreenCanvas the
process-independent canvas plumbing that HTMLCanvasElement now uses,
making worker-owned canvases possible without another WebContent-local
rendering path.
2026-06-17 19:07:32 +02:00

52 lines
1.6 KiB
C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Export.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
class WEB_API WebGLObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject);
public:
virtual ~WebGLObject();
String label() const { return m_label; }
void set_label(String const& label) { m_label = label; }
ErrorOr<GLuint> handle(WebGLRenderingContextBase const* context) const;
ErrorOr<Optional<GLuint>> handle_for_deletion(WebGLRenderingContextBase const* context);
ErrorOr<Optional<GLuint>> handle_for_query(WebGLRenderingContextBase const* context) const;
protected:
explicit WebGLObject(JS::Realm&, GC::Ref<WebGLRenderingContextBase>, GLuint handle);
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
bool invalidated() const { return m_invalidated; }
bool invalidated_for_context(WebGLRenderingContextBase const*) const;
void invalidate() { m_invalidated = true; }
ErrorOr<void> validate_context(WebGLRenderingContextBase const* context) const;
GC::Ref<WebGLRenderingContextBase> m_context;
private:
GLuint m_handle { 0 };
bool m_invalidated { false };
String m_label;
};
}