Canvas rendering is a major remaining path where WebContent directly owns GPU-facing drawing state. Back 2D and WebGL canvas contexts with remote Compositor transports, so WebContent talks to canvas surfaces through IPC while the Compositor owns the rasterization resources. This is a large step toward GPU sandboxing because canvas GPU work now lives behind the Compositor boundary. It also gives OffscreenCanvas the process-independent canvas plumbing that HTMLCanvasElement now uses, making worker-owned canvases possible without another WebContent-local rendering path.
169 lines
6.3 KiB
C++
169 lines
6.3 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLContextEvent.h>
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#include <LibWeb/Bindings/WebGLRenderingContext.h>
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#include <LibWeb/Compositor/CompositorHost.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/HTML/Navigable.h>
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#include <LibWeb/Infra/Strings.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/WebGL/EventNames.h>
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#include <LibWeb/WebGL/RemoteWebGLTransport.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLContextProxy.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#include <LibWeb/WebGL/WebGLShader.h>
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#include <LibWeb/WebIDL/Buffers.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
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bool fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
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{
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// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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// FIXME: Consider setting a status message.
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auto event = WebGLContextEvent::create(canvas_element.realm(), type, Bindings::WebGLContextEventInit {});
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event->set_is_trusted(true);
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event->set_cancelable(true);
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return canvas_element.dispatch_event(*event);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
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void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
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{
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// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
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}
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// The drawing buffer's creation-time size, clamped like set_size() clamps resizes;
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// later resizes travel as SetDrawingBufferSize commands.
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static Gfx::IntSize initial_drawing_buffer_size(HTML::HTMLCanvasElement& canvas_element)
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{
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auto size = canvas_element.bitmap_size_for_canvas(1, 1);
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return {
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clamp(size.width(), 1, max_webgl_drawing_buffer_dimension),
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clamp(size.height(), 1, max_webgl_drawing_buffer_dimension),
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};
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}
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OwnPtr<WebGLContextProxy> create_webgl_context_proxy(HTML::HTMLCanvasElement& canvas_element, WebGLVersion webgl_version, WebGLContextAttributes const& context_attributes)
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{
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auto& page = canvas_element.document().page();
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if (!page.has_compositor_host())
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return {};
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auto transport = page.compositor_host().create_webgl_transport();
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if (!transport)
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return {};
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auto result = transport->create_context(
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webgl_version,
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initial_drawing_buffer_size(canvas_element),
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context_attributes.depth,
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context_attributes.stencil,
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context_attributes.antialias);
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if (!result.success)
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return {};
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return make<WebGLContextProxy>(transport.release_nonnull(), webgl_version, move(result.supported_extensions));
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}
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JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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{
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// We should be coming here from getContext being called on a wrapped <canvas> element.
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auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
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auto context = create_webgl_context_proxy(canvas_element, WebGLVersion::WebGL1, context_attributes);
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if (!context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGLRenderingContext> { nullptr };
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}
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return realm.create<WebGLRenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
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}
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WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<WebGLContextProxy> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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: WebGLRenderingContextOverloads(realm, move(context))
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, m_canvas_element(canvas_element)
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, m_context_creation_parameters(context_creation_parameters)
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, m_actual_context_parameters(actual_context_parameters)
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{
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}
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WebGLRenderingContext::~WebGLRenderingContext() = default;
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void WebGLRenderingContext::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderingContext);
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Base::initialize(realm);
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}
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void WebGLRenderingContext::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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WebGLRenderingContextImpl::visit_edges(visitor);
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visitor.visit(m_canvas_element);
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}
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void WebGLRenderingContext::prepare_for_compositing()
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{
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context().present_canvas_for_compositing(m_context_creation_parameters.preserve_drawing_buffer);
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}
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GC::Ref<HTML::HTMLCanvasElement> WebGLRenderingContext::canvas_for_binding() const
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{
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return *m_canvas_element;
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}
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void WebGLRenderingContext::did_update_canvas_content()
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{
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m_canvas_element->set_canvas_content_dirty();
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m_canvas_element->set_needs_repaint();
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}
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Optional<WebGLContextAttributes> WebGLRenderingContext::get_context_attributes()
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{
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if (is_context_lost())
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return {};
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return m_actual_context_parameters;
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}
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void WebGLRenderingContext::set_size(Gfx::IntSize const& size)
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{
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Gfx::IntSize final_size;
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final_size.set_width(clamp(size.width(), 1, max_webgl_drawing_buffer_dimension));
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final_size.set_height(clamp(size.height(), 1, max_webgl_drawing_buffer_dimension));
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context().set_size(final_size);
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}
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void WebGLRenderingContext::reset_to_default_state()
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{
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}
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WebIDL::Long WebGLRenderingContext::drawing_buffer_width() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return min(size.width(), max_webgl_drawing_buffer_dimension);
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}
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WebIDL::Long WebGLRenderingContext::drawing_buffer_height() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return min(size.height(), max_webgl_drawing_buffer_dimension);
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}
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}
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