Move CSS animation values into a mutable overlay on computed properties and make base computed style data immutable after construction. Base style mutation now goes through a builder that is consumed on publish, so installed styles no longer expose mutation APIs. Build new base style data for inherited style updates instead of cloning and mutating installed computed properties. Element-specific computed style adjustments now run before publication, while animation and transition updates continue to mutate only the animated overlay.
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2023, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/ARIA/Roles.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLMeterElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLMeterElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLMeterElement);
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public:
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virtual ~HTMLMeterElement() override;
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double value() const;
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void set_value(double);
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double min() const;
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void set_min(double value);
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double max() const;
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void set_max(double value);
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double low() const;
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void set_low(double value);
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double high() const;
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void set_high(double value);
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double optimum() const;
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void set_optimum(double value);
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// ^HTMLElement
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virtual void inserted() override;
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virtual void adjust_computed_style(CSS::ComputedProperties::Builder&) override;
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// https://html.spec.whatwg.org/multipage/forms.html#category-label
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virtual bool is_labelable() const override { return true; }
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// https://www.w3.org/TR/html-aria/#el-meter
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virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::meter; }
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enum class ValueState : u8 {
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Optimal,
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Suboptimal,
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EvenLessGood,
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};
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ValueState value_state() const { return m_cached_value_state; }
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private:
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HTMLMeterElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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void create_shadow_tree_if_needed();
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void update_meter_value_element();
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GC::Ptr<DOM::Element> m_meter_value_element;
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ValueState m_cached_value_state { ValueState::Optimal };
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};
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}
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