The display list is an immutable data structure, so once it's created, rasterization can be moved to a separate thread. This allows more room for performing other tasks between processing HTML rendering tasks. This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic ref-counted, as they are shared between the main and rendering threads by being included in the display list. |
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| .. | ||
| DragAndDropEventHandler.cpp | ||
| DragAndDropEventHandler.h | ||
| EventHandler.cpp | ||
| EventHandler.h | ||
| EventResult.h | ||
| InputEvent.cpp | ||
| InputEvent.h | ||
| Page.cpp | ||
| Page.h | ||