The number of children a SC has is not that useful in dumps, when all its children are dumped anyway.
433 lines
21 KiB
C++
433 lines
21 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/QuickSort.h>
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#include <AK/TemporaryChange.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/PaintableWithLines.h>
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#include <LibWeb/Painting/SVGSVGPaintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/Painting/ViewportPaintable.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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namespace Web::Painting {
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static void paint_node(Paintable const& paintable, DisplayListRecordingContext& context, PaintPhase phase)
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{
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TemporaryChange save_nesting_level(context.display_list_recorder().m_save_nesting_level, 0);
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RefPtr<PaintableBox const> paintable_box = as_if<PaintableBox>(paintable);
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if (paintable_box) {
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// Text fragments in a PaintableWithLines are content of the block container.
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// They need the descendants' visual context, not the element's own visual context.
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if (is<PaintableWithLines>(paintable) && phase == PaintPhase::Foreground)
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context.display_list_recorder().set_accumulated_visual_context(paintable_box->accumulated_visual_context_for_descendants_index());
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else
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context.display_list_recorder().set_accumulated_visual_context(paintable_box->accumulated_visual_context_index());
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}
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if (paintable_box)
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paintable_box->record_hit_test_items(context, phase);
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bool const skip_cache = !paintable_box || context.should_show_line_box_borders() || paintable_box->fixed_background_visual_context().has_value();
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if (!skip_cache && paintable_box->has_cached_commands(phase)) {
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context.display_list_recorder().replay_cached_commands(paintable_box->cached_commands(phase));
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} else if (!skip_cache) {
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auto capture = context.display_list_recorder().begin_command_capture();
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if (phase == PaintPhase::Background)
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paintable_box->record_async_scrolling_metadata(context);
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paintable.paint(context, phase);
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paintable_box->set_cached_commands(phase, capture.take());
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} else {
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if (paintable_box && phase == PaintPhase::Background)
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paintable_box->record_async_scrolling_metadata(context);
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paintable.paint(context, phase);
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}
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context.display_list_recorder().set_accumulated_visual_context(VISUAL_VIEWPORT_NODE_INDEX);
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VERIFY(context.display_list_recorder().m_save_nesting_level == 0);
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}
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NonnullRefPtr<StackingContext> StackingContext::create(PaintableBox& paintable, RefPtr<StackingContext> parent, size_t index_in_tree_order)
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{
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auto stacking_context = adopt_ref(*new StackingContext(paintable, parent, index_in_tree_order));
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if (parent)
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parent->m_children.append(stacking_context);
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return stacking_context;
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}
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StackingContext::StackingContext(PaintableBox& paintable, RefPtr<StackingContext> parent, size_t index_in_tree_order)
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: m_paintable(paintable)
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, m_parent(parent)
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, m_index_in_tree_order(index_in_tree_order)
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{
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VERIFY(!parent || parent.ptr() != this);
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}
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void StackingContext::sort()
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{
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quick_sort(m_children, [](auto& a, auto& b) {
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auto a_z_index = a->paintable_box().effective_z_index().value_or(0);
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auto b_z_index = b->paintable_box().effective_z_index().value_or(0);
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if (a_z_index == b_z_index)
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return a->m_index_in_tree_order < b->m_index_in_tree_order;
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return a_z_index < b_z_index;
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});
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for (auto& child : m_children)
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child->sort();
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}
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void StackingContext::set_last_paint_generation_id(u64 generation_id)
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{
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if (m_last_paint_generation_id.has_value() && m_last_paint_generation_id.value() >= generation_id) {
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dbgln("FIXME: Painting commands are recorded twice for stacking context: {}", paintable_box().layout_node().debug_description());
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}
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m_last_paint_generation_id = generation_id;
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}
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static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
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{
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// There are not a fully correct mapping since some stacking context phases are combined.
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switch (phase) {
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case StackingContext::StackingContextPaintPhase::Floats:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
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return PaintPhase::Background;
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case StackingContext::StackingContextPaintPhase::Foreground:
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return PaintPhase::Foreground;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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static bool establishes_inline_level_painting_context(Paintable const& paintable)
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{
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// CSS 2.2 painting order puts inline-block and inline-table boxes in the inline-level painting step and
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// says to paint each "as if it created a new stacking context", while keeping positioned descendants and
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// actual child stacking contexts in the parent stacking context:
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// https://drafts.csswg.org/css2/#painting-order
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// https://drafts.csswg.org/css2/#elaborate-stacking-contexts
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auto const& layout_node = paintable.layout_node();
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return layout_node.is_inline_block() || layout_node.is_inline_table();
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}
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static void paint_inline_level_non_positioned_descendant(DisplayListRecordingContext& context, Paintable const& paintable)
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{
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paint_node(paintable, context, PaintPhase::Background);
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paint_node(paintable, context, PaintPhase::Border);
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paint_node(paintable, context, PaintPhase::TableCollapsedBorder);
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StackingContext::paint_descendants(context, paintable, StackingContext::StackingContextPaintPhase::BackgroundAndBorders);
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// https://drafts.csswg.org/css2/#elaborate-stacking-contexts
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// "For inline-block and inline-table elements: [...] treat the element as if it created a new stacking context,
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// but any positioned descendants and descendants which actually create a new stacking context should be
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// considered part of the parent stacking context, not this new one."
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if (establishes_inline_level_painting_context(paintable))
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StackingContext::paint_descendants(context, paintable, StackingContext::StackingContextPaintPhase::Floats);
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}
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void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, DisplayListRecordingContext& context)
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{
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if (paintable.is_svg_svg_paintable()) {
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paint_svg(context, static_cast<PaintableBox const&>(paintable), PaintPhase::Foreground);
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return;
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}
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paint_node(paintable, context, PaintPhase::Background);
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paint_node(paintable, context, PaintPhase::Border);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
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paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable, context, PaintPhase::Foreground);
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paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
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paint_node(paintable, context, PaintPhase::Outline);
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paint_node(paintable, context, PaintPhase::Overlay);
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}
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void StackingContext::paint_svg(DisplayListRecordingContext& context, PaintableBox const& paintable, PaintPhase phase)
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{
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if (phase != PaintPhase::Foreground)
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return;
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paint_node(paintable, context, PaintPhase::Background);
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paint_node(paintable, context, PaintPhase::Border);
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SVGSVGPaintable::paint_svg_box(context, paintable, phase);
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}
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void StackingContext::paint_descendants(DisplayListRecordingContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
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{
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paintable.for_each_child([&context, phase](auto& child) {
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if (child.has_stacking_context())
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return IterationDecision::Continue;
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auto const& z_index = [&] { return child.computed_values().z_index(); };
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// Positioned descendants at stack level 0 are painted in a separate pass.
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// See `m_positioned_descendants_and_stacking_contexts_with_stack_level_0`.
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if (child.is_positioned() && z_index().value_or(0) == 0)
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return IterationDecision::Continue;
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if (child.is_svg_svg_paintable()) {
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paint_svg(context, static_cast<PaintableBox const&>(child), to_paint_phase(phase));
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return IterationDecision::Continue;
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}
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// NOTE: Flex and grid items should be treated the same way as CSS2 defines for inline-blocks:
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// - https://drafts.csswg.org/css-flexbox-1/#painting
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// - https://www.w3.org/TR/css-grid-2/#z-order
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// "For each one of these, treat the element as if it created a new stacking context, but any positioned
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// descendants and descendants which actually create a new stacking context should be considered part of
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// the parent stacking context, not this new one."
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if ((child.layout_node().is_flex_item() || child.layout_node().is_grid_item()) && !z_index().has_value()) {
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// FIXME: This may not be fully correct with respect to the paint phases.
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if (phase == StackingContextPaintPhase::Foreground)
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paint_node_as_stacking_context(child, context);
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return IterationDecision::Continue;
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}
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// https://drafts.csswg.org/css2/#painting-order
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// All non-positioned floating descendants, in tree order. For each one of these, treat the
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// element as if it created a new stacking context, but any positioned descendants and
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// descendants which actually create a new stacking context should be considered part of the
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// parent stacking context, not this new one.
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if (child.is_floating() && !child.is_positioned() && !z_index().has_value()) {
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if (phase == StackingContextPaintPhase::Floats) {
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paint_node_as_stacking_context(child, context);
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}
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return IterationDecision::Continue;
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}
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bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child.layout_node());
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bool child_has_inline_level_painting_context = establishes_inline_level_painting_context(child);
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switch (phase) {
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case StackingContextPaintPhase::BackgroundAndBorders:
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if (!child_is_inline_or_replaced && !child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, phase);
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paint_node(child, context, PaintPhase::TableCollapsedBorder);
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}
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break;
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case StackingContextPaintPhase::Floats:
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if (child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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// Atomic inline-level descendants such as inline-blocks and inline tables participate in the parent's
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// inline-level painting step, so their internal floats must not be painted early during the ancestor's
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// float sweep.
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if (!child_has_inline_level_painting_context)
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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if (child_is_inline_or_replaced) {
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paint_inline_level_non_positioned_descendant(context, child);
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}
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::Foreground:
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paint_node(child, context, PaintPhase::Foreground);
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paint_descendants(context, child, phase);
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paint_node(child, context, PaintPhase::Outline);
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paint_node(child, context, PaintPhase::Overlay);
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break;
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}
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return IterationDecision::Continue;
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});
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}
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void StackingContext::paint_child(DisplayListRecordingContext& context, StackingContext const& child)
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{
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VERIFY(!child.paintable_box().is_svg_paintable());
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const_cast<StackingContext&>(child).set_last_paint_generation_id(context.paint_generation_id());
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child.paint(context);
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}
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void StackingContext::paint_internal(DisplayListRecordingContext& context) const
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{
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VERIFY(!paintable_box().is_svg_paintable());
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if (paintable_box().is_svg_svg_paintable()) {
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auto const& svg_svg_paintable = static_cast<SVGSVGPaintable const&>(paintable_box());
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paint_node(svg_svg_paintable, context, PaintPhase::Background);
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paint_node(svg_svg_paintable, context, PaintPhase::Border);
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SVGSVGPaintable::paint_svg_box(context, svg_svg_paintable, PaintPhase::Foreground);
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paint_node(svg_svg_paintable, context, PaintPhase::Outline);
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if (context.should_paint_overlay()) {
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paint_node(svg_svg_paintable, context, PaintPhase::Overlay);
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}
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return;
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}
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// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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// Draw the background and borders for the context root (steps 1, 2)
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paint_node(paintable_box(), context, PaintPhase::Background);
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paint_node(paintable_box(), context, PaintPhase::Border);
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// Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
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// (most negative first) then tree order. (step 3)
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// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
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// account for new properties like `transform` and `opacity` that can create stacking contexts.
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// https://github.com/w3c/csswg-drafts/issues/2717
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for (auto& child : m_children) {
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if (child->paintable_box().effective_z_index().has_value() && child->paintable_box().effective_z_index().value() < 0)
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paint_child(context, *child);
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}
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// Draw the background and borders for block-level children (step 4)
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBorders);
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// Draw the non-positioned floats (step 5)
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if (!m_non_positioned_floating_descendants.is_empty())
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::Floats);
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// Draw inline content, replaced content, etc. (steps 6, 7)
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if (m_contains_inline_or_replaced_descendants)
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable_box(), context, PaintPhase::Foreground);
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paint_descendants(context, paintable_box(), StackingContextPaintPhase::Foreground);
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// Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
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// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
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// account for new properties like `transform` and `opacity` that can create stacking contexts.
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// https://github.com/w3c/csswg-drafts/issues/2717
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for (auto const& weak_paintable : m_positioned_descendants_and_stacking_contexts_with_stack_level_0) {
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auto paintable = weak_paintable.strong_ref();
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if (!paintable)
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continue;
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// At this point, `paintable_box` is a positioned descendant with z-index: auto.
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// FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
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if (auto child = paintable->stacking_context()) {
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paint_child(context, *child);
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} else {
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paint_node_as_stacking_context(*paintable, context);
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}
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};
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// Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
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// (smallest first) then tree order. (Step 9)
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// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
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// account for new properties like `transform` and `opacity` that can create stacking contexts.
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// https://github.com/w3c/csswg-drafts/issues/2717
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for (auto& child : m_children) {
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if (child->paintable_box().effective_z_index().has_value() && child->paintable_box().effective_z_index().value() >= 1)
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paint_child(context, *child);
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}
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paint_node(paintable_box(), context, PaintPhase::Outline);
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if (context.should_paint_overlay()) {
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paint_node(paintable_box(), context, PaintPhase::Overlay);
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}
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}
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void StackingContext::paint(DisplayListRecordingContext& context) const
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{
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// https://drafts.csswg.org/css-transforms-1/#transform-function-lists
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// If a transform function causes the current transformation matrix of an object to be non-invertible, the object
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// and its content do not get displayed.
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if (paintable_box().has_non_invertible_css_transform())
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return;
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TemporaryChange save_nesting_level(context.display_list_recorder().m_save_nesting_level, 0);
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ScopeGuard verify_save_and_restore_are_balanced([&] {
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VERIFY(context.display_list_recorder().m_save_nesting_level == 0);
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});
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auto const& computed_values = paintable_box().computed_values();
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auto const& mask_layers = computed_values.mask_layers();
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auto effective_context_index = paintable_box().accumulated_visual_context_index();
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context.display_list_recorder().set_accumulated_visual_context(effective_context_index);
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// For elements with SVG filters, emit a transparent FillRect to trigger filter application.
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// This ensures content-generating filters (feFlood, feImage) work even with empty source.
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if (auto const& bounds = paintable_box().filter().svg_filter_bounds; bounds.has_value()) {
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auto device_rect = context.enclosing_device_rect(*bounds).to_type<int>();
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context.display_list_recorder().fill_rect_transparent(device_rect);
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}
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// Collect all masks (CSS mask-image, SVG <mask>, SVG <clipPath>).
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Vector<DisplayListRecorder::MaskInfo> masks;
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if (!mask_layers.is_empty()) {
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auto visual_context_tree = AccumulatedVisualContextTree::create();
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auto mask_display_list = DisplayList::create(visual_context_tree);
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DisplayListRecorder display_list_recorder(*mask_display_list, visual_context_tree, context.display_list_recorder().resource_storage());
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auto mask_painting_context = context.clone(display_list_recorder);
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auto absolute_mask_rect = paintable_box().absolute_border_box_rect();
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auto mask_rect_in_device_pixels = context.enclosing_device_rect(absolute_mask_rect);
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auto mask_rect = CSSPixelRect { {}, absolute_mask_rect.size() };
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auto resolved_mask = resolve_background_layers(mask_layers, paintable_box(), Color::Transparent, CSS::BackgroundBox::BorderBox, mask_rect, {});
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// FIXME: Respect `image-rendering` here.
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paint_background(mask_painting_context, paintable_box(), CSS::ImageRendering::Auto, resolved_mask, {});
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masks.append({ { *mask_display_list, move(visual_context_tree) }, mask_rect_in_device_pixels.to_type<int>(), Gfx::MaskKind::Alpha });
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}
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if (auto mask_area = paintable_box().get_mask_area(); mask_area.has_value()) {
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if (auto mask_display_list = paintable_box().calculate_mask(context, *mask_area); mask_display_list.has_value()) {
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|
auto rect = context.enclosing_device_rect(*mask_area).to_type<int>();
|
|
auto kind = paintable_box().get_mask_type().value_or(Gfx::MaskKind::Alpha);
|
|
masks.append({ mask_display_list.release_value(), rect, kind });
|
|
}
|
|
}
|
|
|
|
if (auto clip_area = paintable_box().get_clip_area(); clip_area.has_value()) {
|
|
if (auto clip_display_list = paintable_box().calculate_clip(context, *clip_area); clip_display_list.has_value()) {
|
|
auto rect = context.enclosing_device_rect(*clip_area).to_type<int>();
|
|
masks.append({ clip_display_list.release_value(), rect, Gfx::MaskKind::Alpha });
|
|
}
|
|
}
|
|
|
|
context.display_list_recorder().begin_masks(masks);
|
|
|
|
auto context_before_children = context.display_list_recorder().accumulated_visual_context();
|
|
|
|
paint_internal(context);
|
|
|
|
context.display_list_recorder().set_accumulated_visual_context(context_before_children);
|
|
|
|
context.display_list_recorder().end_masks(masks);
|
|
}
|
|
|
|
void StackingContext::dump(StringBuilder& builder, int indent) const
|
|
{
|
|
for (int i = 0; i < indent; ++i)
|
|
builder.append(' ');
|
|
CSSPixelRect rect = paintable_box().absolute_rect();
|
|
builder.appendff("SC for {} {} (z-index: ", paintable_box().layout_node().debug_description(), rect);
|
|
|
|
if (paintable_box().effective_z_index().has_value())
|
|
builder.appendff("{}", paintable_box().effective_z_index().value());
|
|
else
|
|
builder.append("auto"sv);
|
|
builder.append(')');
|
|
|
|
if (paintable_box().has_css_transform())
|
|
builder.append(", has_transform"sv);
|
|
|
|
builder.append('\n');
|
|
for (auto const& child : m_children)
|
|
child->dump(builder, indent + 1);
|
|
}
|
|
|
|
}
|