Instead of doing a naive O(n^2) liveness detection loop, use a bitmap for values allocated to registers. This cuts down validating time from 20% to 1.4% of runtime on the same game as last commit. |
||
|---|---|---|
| .. | ||
| AbstractMachine.cpp | ||
| AbstractMachine.h | ||
| BytecodeInterpreter.cpp | ||
| BytecodeInterpreter.h | ||
| Configuration.cpp | ||
| Configuration.h | ||
| Interpreter.h | ||
| Operators.h | ||
| Validator.cpp | ||
| Validator.h | ||