With per-paintable display list command caching now in place, the separate paint-only properties resolution phase is no longer needed. Resolution now happens inline during painting and its cost is amortized since it only runs on cache miss. Move all property resolution to point of consumption: - is_visible() and visible_for_hit_testing() compute on the fly - Filter resolution moved to assign_accumulated_visual_contexts() - Border radii, outlines computed on access - Box shadows, backdrop filter resolved inline during painting - Background resolution moved into paint_background() - Mask resolution moved to StackingContext::paint() - Text fragment and SVG stroke properties resolved during painting
379 lines
16 KiB
C++
379 lines
16 KiB
C++
/*
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* Copyright (c) 2026, Tim Ledbetter <tim.ledbetter@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Matrix4x4.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGPatternElementPrototype.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/SVGPatternBox.h>
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#include <LibWeb/Layout/SVGSVGBox.h>
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/DisplayListRecordingContext.h>
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#include <LibWeb/Painting/PaintStyle.h>
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#include <LibWeb/Painting/SVGGraphicsPaintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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#include <LibWeb/SVG/SVGPatternElement.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGPatternElement);
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SVGPatternElement::SVGPatternElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, move(qualified_name))
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{
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}
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void SVGPatternElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGPatternElement);
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Base::initialize(realm);
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SVGFitToViewBox::initialize(realm);
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}
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void SVGPatternElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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SVGURIReferenceMixin::visit_edges(visitor);
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SVGFitToViewBox::visit_edges(visitor);
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}
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void SVGPatternElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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SVGFitToViewBox::attribute_changed(*this, name, value);
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if (name == AttributeNames::patternUnits) {
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m_pattern_units = AttributeParser::parse_units(value.value_or(String {}));
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} else if (name == AttributeNames::patternContentUnits) {
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m_pattern_content_units = AttributeParser::parse_units(value.value_or(String {}));
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} else if (name == AttributeNames::patternTransform) {
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if (auto transform_list = AttributeParser::parse_transform(value.value_or(String {})); transform_list.has_value()) {
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m_pattern_transform = transform_from_transform_list(*transform_list);
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} else {
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m_pattern_transform = {};
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}
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} else if (name == AttributeNames::x) {
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m_x = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == AttributeNames::y) {
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m_y = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == AttributeNames::width) {
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m_width = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == AttributeNames::height) {
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m_height = AttributeParser::parse_number_percentage(value.value_or(String {}));
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}
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}
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GC::Ptr<SVGPatternElement const> SVGPatternElement::linked_pattern(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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// FIXME: This can only resolve same-document references. The spec allows cross-document references.
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auto link = has_attribute(AttributeNames::href) ? get_attribute(AttributeNames::href) : get_attribute("xlink:href"_fly_string);
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if (!link.has_value() || link->is_empty())
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return {};
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auto url = document().encoding_parse_url(*link);
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if (!url.has_value())
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return {};
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auto id = url->fragment();
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if (!id.has_value() || id->is_empty())
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return {};
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auto element = document().get_element_by_id(id.value());
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if (!element)
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return {};
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if (element == this)
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return {};
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auto* pattern = as_if<SVGPatternElement>(*element);
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if (!pattern)
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return {};
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// Detect circular references in the template chain.
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if (seen_patterns.set(pattern) != AK::HashSetResult::InsertedNewEntry)
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return {};
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return pattern;
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}
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GC::Ptr<SVGPatternElement const> SVGPatternElement::pattern_content_element() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_content_element_impl(seen_patterns);
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}
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GC::Ptr<SVGPatternElement const> SVGPatternElement::pattern_content_element_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (child_element_count() > 0)
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return this;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_content_element_impl(seen_patterns);
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return {};
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementPatternUnitsAttribute
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SVGUnits SVGPatternElement::pattern_units() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_units_impl(seen_patterns);
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}
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SVGUnits SVGPatternElement::pattern_units_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_pattern_units.has_value())
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return *m_pattern_units;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_units_impl(seen_patterns);
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// Initial value: objectBoundingBox
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return SVGUnits::ObjectBoundingBox;
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementPatternContentUnitsAttribute
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SVGUnits SVGPatternElement::pattern_content_units() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_content_units_impl(seen_patterns);
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}
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SVGUnits SVGPatternElement::pattern_content_units_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_pattern_content_units.has_value())
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return *m_pattern_content_units;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_content_units_impl(seen_patterns);
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// Initial value: userSpaceOnUse
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return SVGUnits::UserSpaceOnUse;
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementPatternTransformAttribute
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Optional<Gfx::AffineTransform> SVGPatternElement::pattern_transform() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_transform_impl(seen_patterns);
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}
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Optional<Gfx::AffineTransform> SVGPatternElement::pattern_transform_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_pattern_transform.has_value())
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return m_pattern_transform;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_transform_impl(seen_patterns);
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return {};
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementXAttribute
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NumberPercentage SVGPatternElement::pattern_x() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_x_impl(seen_patterns);
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}
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NumberPercentage SVGPatternElement::pattern_x_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_x.has_value())
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return *m_x;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_x_impl(seen_patterns);
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return NumberPercentage::create_number(0);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementYAttribute
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NumberPercentage SVGPatternElement::pattern_y() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_y_impl(seen_patterns);
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}
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NumberPercentage SVGPatternElement::pattern_y_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_y.has_value())
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return *m_y;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_y_impl(seen_patterns);
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return NumberPercentage::create_number(0);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementWidthAttribute
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NumberPercentage SVGPatternElement::pattern_width() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_width_impl(seen_patterns);
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}
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NumberPercentage SVGPatternElement::pattern_width_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_width.has_value())
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return *m_width;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_width_impl(seen_patterns);
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return NumberPercentage::create_number(0);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementHeightAttribute
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NumberPercentage SVGPatternElement::pattern_height() const
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{
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HashTable<SVGPatternElement const*> seen_patterns;
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return pattern_height_impl(seen_patterns);
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}
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NumberPercentage SVGPatternElement::pattern_height_impl(HashTable<SVGPatternElement const*>& seen_patterns) const
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{
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if (m_height.has_value())
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return *m_height;
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if (auto pattern = linked_pattern(seen_patterns))
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return pattern->pattern_height_impl(seen_patterns);
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return NumberPercentage::create_number(0);
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}
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Optional<Painting::PaintStyle> SVGPatternElement::to_gfx_paint_style(SVGPaintContext const& paint_context, DisplayListRecordingContext& recording_context, Layout::Node const& target_layout_node) const
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{
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auto content_element = pattern_content_element();
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if (!content_element)
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return {};
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Layout::SVGPatternBox const* pattern_box = nullptr;
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target_layout_node.for_each_child_of_type<Layout::SVGPatternBox>([&](auto const& candidate) {
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if (&candidate.dom_node() == content_element.ptr()) {
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pattern_box = &candidate;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (!pattern_box)
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return {};
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auto* pattern_paintable = pattern_box->paintable_box();
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if (!pattern_paintable)
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return {};
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float tile_x = 0;
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float tile_y = 0;
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float tile_width = 0;
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float tile_height = 0;
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if (pattern_units() == SVGUnits::ObjectBoundingBox) {
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// For objectBoundingBox, values are fractions of the bounding box.
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// NumberPercentage::value() already normalizes percentages to 0-1 range.
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auto const& bbox = paint_context.path_bounding_box;
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tile_x = pattern_x().value() * bbox.width() + bbox.x();
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tile_y = pattern_y().value() * bbox.height() + bbox.y();
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tile_width = pattern_width().value() * bbox.width();
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tile_height = pattern_height().value() * bbox.height();
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} else {
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// For userSpaceOnUse, resolve percentages relative to the viewport.
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auto const& viewport = paint_context.viewport;
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tile_x = pattern_x().resolve_relative_to(viewport.width());
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tile_y = pattern_y().resolve_relative_to(viewport.height());
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tile_width = pattern_width().resolve_relative_to(viewport.width());
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tile_height = pattern_height().resolve_relative_to(viewport.height());
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}
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if (tile_width <= 0 || tile_height <= 0)
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return {};
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auto tile_rect = paint_context.paint_transform.map(Gfx::FloatRect { tile_x, tile_y, tile_width, tile_height });
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if (tile_rect.is_empty())
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return {};
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auto const* svg_node = target_layout_node.first_ancestor_of_type<Layout::SVGSVGBox>();
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if (!svg_node || !svg_node->paintable_box())
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return {};
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auto svg_element_rect = svg_node->paintable_box()->absolute_rect();
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auto svg_offset = recording_context.rounded_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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tile_rect.translate_by(svg_offset);
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auto display_list = Painting::DisplayList::create();
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Painting::DisplayListRecorder display_list_recorder(*display_list);
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auto content_origin = paint_context.paint_transform.map(Gfx::FloatPoint { 0, 0 }) + svg_offset;
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display_list_recorder.translate(-Gfx::IntPoint(content_origin.to_type<int>()));
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auto paint_context_copy = recording_context.clone(display_list_recorder);
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Gfx::AffineTransform target_svg_transform;
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if (auto const* svg_graphics_paintable = as_if<Painting::SVGGraphicsPaintable>(*target_layout_node.first_paintable()))
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target_svg_transform = svg_graphics_paintable->computed_transforms().svg_transform();
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paint_context_copy.set_svg_transform(target_svg_transform);
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Painting::StackingContext::paint_svg(paint_context_copy, *pattern_paintable, Painting::PaintPhase::Foreground);
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Optional<Gfx::AffineTransform> user_space_pattern_transform;
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auto css_transformations = computed_properties()->transformations();
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if (!css_transformations.is_empty()) {
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auto matrix = Gfx::FloatMatrix4x4::identity();
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bool transform_valid = true;
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for (auto const& css_transform : css_transformations) {
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auto result = css_transform->to_matrix(*pattern_paintable);
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if (result.is_error()) {
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transform_valid = false;
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break;
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}
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matrix = matrix * result.release_value();
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}
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if (transform_valid)
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user_space_pattern_transform = extract_2d_affine_transform(matrix);
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} else {
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user_space_pattern_transform = pattern_transform();
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}
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Optional<Gfx::AffineTransform> device_pattern_transform;
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if (user_space_pattern_transform.has_value()) {
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if (!user_space_pattern_transform->inverse().has_value())
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return {};
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// patternTransform is defined in user space, but the tile rect and shader operate in device pixel space.
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// Convert by conjugating with paint_transform.
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if (auto inv = paint_context.paint_transform.inverse(); inv.has_value()) {
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auto transform = paint_context.paint_transform;
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device_pattern_transform = transform.multiply(*user_space_pattern_transform).multiply(*inv);
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}
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}
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return Painting::SVGPatternPaintStyle::create(display_list, tile_rect, device_pattern_transform);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementXAttribute
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GC::Ref<SVGAnimatedLength> SVGPatternElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementYAttribute
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GC::Ref<SVGAnimatedLength> SVGPatternElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementWidthAttribute
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GC::Ref<SVGAnimatedLength> SVGPatternElement::width() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_width.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_width.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://svgwg.org/svg2-draft/pservers.html#PatternElementHeightAttribute
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GC::Ref<SVGAnimatedLength> SVGPatternElement::height() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_height.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_height.value_or(NumberPercentage::create_number(0)).value(), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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}
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