TryTableArgs only needs catches for try_table instructions. Reuse the structured-instruction layout with catch storage in place of the else target, and keep the catch elements in a FixedArray. This avoids storing a full Vector inline in every Instruction variant alternative and keeps the catch storage copyable for the variant. |
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| .. | ||
| AbstractMachine.cpp | ||
| AbstractMachine.h | ||
| BytecodeInterpreter.cpp | ||
| BytecodeInterpreter.h | ||
| Configuration.cpp | ||
| Configuration.h | ||
| Interpreter.h | ||
| Operators.h | ||
| Validator.cpp | ||
| Validator.h | ||