Compositor-backed canvas contexts keep their transports tied to a single
Compositor connection. When that connection dies, the 2D backing
storage and WebGL GL objects disappear with it, but WebContent does not
surface the loss to canvas contexts or create fresh host contexts after
reconnect.
Track compositor loss through the WebContent connection, mark WebGL
contexts lost, dispatch the standard context events, and rebuild the
remote proxy when the page opts into restoration. For 2D canvas, queue
the canvas context loss steps, discard the dead backing storage, and
create new storage before firing contextrestored.
Page IDs were allocated independently by each WebContent PageHost,
starting at zero for every process. That made them unsuitable as a
global identity for page-presenting compositor contexts, because the
same numeric page ID could exist in multiple WebContent processes.
Move page ID allocation to WebView::Application and initialize each
WebContent process with its browser-assigned first page ID over IPC.
New view requests now get a browser-assigned page ID before
WebContent creates the PageClient, and PageHost no longer owns a
local page counter.
This gives page-presenting compositor contexts a stable global page
identity, which will allow their context IDs to be derived from page
IDs and simplify compositor context allocation in a follow-up.
Remove the command-line option that allowed Browser to start
WebContent with the in-process compositor thread instead of the
Compositor helper process. The compositor process is now the default
path, so the opt-out flag and the matching WebContent selector only kept
the old thread mode reachable.
With that option gone, simplify Browser and WebContent startup to wire
each WebContent process to the Compositor process directly. The old
local Browser-to-WebContent compositor IPC setup and its fallback input
and ready-to-paint branches are no longer needed.
The browser previously treated the out-of-process Compositor as fatal.
Restart the shared Compositor from the browser process, reconnect
process-backed WebContent clients, recreate compositor contexts, restore
viewport state, and ask WebContent to repaint and republish canvas and
media resources. WebContent now marks its compositor connection lost,
returns conservative values for synchronous compositor queries while
reconnecting, and drops outgoing updates until the replacement transport
arrives.
Synchronous input queries through the compositor control connection now
use fallible IPC. If the Compositor exits after the open check or before
the sync reply arrives, scroll and mouse handling report that the
Compositor did not handle the event and let the normal WebContent
fallback run.
Mouse events queued while the Compositor is unavailable now fall back to
direct WebContent dispatch. This keeps input completion in step with the
pending-event queue.
Recovery is capped at three automatic restarts. If the restart limit is
exceeded, if restart, reconnect, or context recreation fails, or if the
replacement Compositor exits during active recovery, the browser crashes
instead of switching process-backed views to a fallback path.
We are moving toward an architecture where the browser owns a single
process that holds the GPU context, so Skia resources can be shared
across every renderer and WebContent processes can be sandboxed away
from direct GPU access. A dedicated Compositor helper process is the
first step. The earlier commits laid the foundation; this one turns the
helper on as a selectable backend, gated behind
--enable-compositor-process so the existing in-process path stays the
shipping default.
Default topology -- one compositor per WebContent, in-process:
+---------+
| Browser |
+---------+
/ | \
v v v
+---+ +---+ +---+ each WebContent runs its own
|WC | |WC | |WC | CompositorThread on a dedicated
|+C+| |+C+| |+C+| thread, with its own GPU context.
+---+ +---+ +---+
Opt-in topology -- one single-threaded Compositor, shared by all WCs:
+---------+ control +-------------------+
| Browser |<----------->| Compositor |
+---------+ | (single thread, |
/ | \ | single GPU ctx, |
v v v data | shared by all |
[WC] [WC] [WC] ---------->| connected WCs) |
+-------------------+
Three IPC channels carry the work in the opt-in topology. The
existing Browser<->WebContent channel gains context allocation.
A new Browser<->Compositor channel carries context lifetime,
viewport, UI input, and presentation acks plus backing-store and
frame upcalls. A new WebContent<->Compositor channel carries
display lists, scroll state, video, compositor surfaces, async
scrolling, presentation, and screenshots, with upcalls for
delegated input and compositor loss.
LibWeb still exposed the concrete CompositorThread to Page,
Navigable, and EventHandler, so compositor IPC would have leaked the
thread implementation into callers. The old thread APIs also bundled
page presentation callbacks and main-thread wakeups into the same
object, which made it awkward for WebContent to put an actor boundary
in between.
Introduce CompositorHost and context handles as the caller-facing API,
and move shared compositor protocol values out of CompositorThread. Add
WebContentCompositor IPC endpoints and route PageHost through a paired
in-process transport. The actor owns CompositorThread with explicit
main-thread and UI presentation clients, while screenshot completion is
serialized on the WebContent event loop using request IDs.
The intention for introducing IPC here is to prepare for moving the
compositor thread into a separate process.
Move compositor-thread ownership to WebContent's PageHost so every Page
object in one WebContent process registers its navigables on the same
compositor thread. This covers auxiliary pages created by window.open(),
while worker and SVG helper pages continue to skip compositor thread
creation.
Keep page presentation keyed by page id. Each presenting context records
the page id it presents for, and static compositor entry points route
ready-to-paint, async scrolling, and viewport scrollbar events to that
page's presenting context on the shared thread.
This isn't entirely symmetrical with on_load_start as it will also fire
on reloads and back/forward navigations. However, it's good enough for
some basic use cases, and we can do more sophisticated notifications
later on when we need them.
Layout was using an outdated viewport rect that we set *after* doing
a layout due to resize. That meant that layout-in-response-to-resize
was always lagging behind the current size of the view.
The root of this problem was how Frame kept both a viewport rect
(with both scroll offset and size) and a frame size. To fix this,
only store the viewport scroll offset, and always use the frame size.
This way they can't get out of sync and the problem goes away. :^)
Fixes#4250.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
If we're sharing buffers, we only want to share trivial structures
as anything else could potentially share internal pointers, which
most likely is going to cause problems due to different address
spaces.
Fix the GUI::SystemTheme structure, which was not trivial, which
is now caught at compile time.
Fixes#3650
The WebContentView widget now inherits from GUI::ScrollableWidget and
will pass its scroll offset over to the WebContent process as it's
changing. This is not super efficient and can get a bit laggy, but it
will do fine as an initial scrolling implementation.
Just like the single-process Web::PageView widget, WebContentView also
paints scrolled content by translating the Gfx::Painter.
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:
- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)
Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
After layout, we may want to repaint the page, so we now listen for the
PageClient::page_did_invalidate() notification and use it to drive a
client-side repaint.
Note that an invalidation request from LibWeb makes a full roundtrip
to the WebContent client and back since the client drives painting.
The "WebContent" service provides a very restricted instance of LibWeb
running as an unprivileged user account. This will be used to implement
process separation in Browser, among other things.
This first cut of the service only spawns a single WebContent process
when someone connects to /tmp/portal/webcontent. We will soon switch
this over to spawning a new process for each connection.
Since this feature is very immature, we'll be bringing it up inside of
Demos/WebView as a separate demo program. Eventually this will become
a reusable widget that anyone can embed and easily get out-of-process
web content in their GUI.
This is pretty, pretty cool! :^)