delete super.x and delete super[expr] always throw a ReferenceError
per spec. Instead of deferring this to runtime via DeleteByIdWithThis
and DeleteByValueWithThis instructions, emit the throw directly during
bytecode generation.
Remove the now-unused DeleteByIdWithThis and DeleteByValueWithThis
instructions, and add a NewReferenceError instruction.
Each of the three blocks in a TryStatement (try body, catch body,
finally body) needs its own CompletionRegisterScope so that
break/continue inside any of them carries the block's own
completion value rather than leaking a value from a surrounding
statement or a different block.
Previously, statements inside these blocks would update the
enclosing scope's completion register (e.g. a for-loop's
register), and if break/continue fired with no prior expression
value, the enclosing register's stale value would leak through
as the completion value instead of undefined.
Each block now allocates a fresh register initialized to
undefined and uses it as the current completion register during
body generation. This matches the pattern already used by loops
and switch statements.
When a loop or switch body produces an abrupt completion (break or
continue) with an empty value, the ES spec requires UpdateEmpty to
replace the empty value with the last non-empty completion value V.
The bytecode compiler was failing to do this because it only updated
the completion register after body codegen, guarded by
!is_current_block_terminated(). When break/continue terminated the
block, the update was skipped.
Fix this with three changes:
1. Introduce a CompletionRegisterScope that tells
ScopeNode::generate_bytecode to eagerly emit Mov instructions
into the completion register after each value-producing
statement. This ensures the register is up to date before any
break or continue fires.
2. Give IfStatement its own CompletionRegisterScope (initialized
to undefined) during branch evaluation. This models the spec's
UpdateEmpty(stmtCompletion, undefined) for if-statements: when
break/continue fires inside an if-branch, the scoped jump
propagation sees that the if's completion register differs from
the loop's and emits a Mov, correctly replacing the eagerly
written value with undefined. Without this, code like
{ 3; if (true) { break; } else { } } would incorrectly carry
the value 3 instead of undefined through the break.
3. Capture loop body results and emit a fallback Mov for
non-ScopeNode bodies (e.g. bare expression statements like
do x=1; while(false)) that don't participate in the eager
CompletionRegisterScope update mechanism.
For labelled break/continue that cross loop boundaries, the jump
codegen now propagates the inner completion register to the target
scope's completion register before emitting the jump.
Also fix ForStatement to use a proper completion register
(previously it returned the body result directly, which was wrong
for empty bodies and break-with-no-value cases).
The exception handler table is sorted by start_offset, so use
binary_search instead of a linear scan. This matches the pattern
already used by source_range_at() in the same file.
This comment referenced the old runtime unwind context stack behavior
where a flag had to be set to prevent yield from going through a
finally statement. That mechanism was removed and finally is now
handled purely through explicit completion records in bytecode.
After replacing the runtime unwind context stack with explicit
completion records for try/finally dispatch, the distinction between
"handler" (catch) and "finalizer" (finally) in the exception handler
table is no longer meaningful at runtime.
handle_exception() checked handler first, then finalizer, but they
did the exact same thing (set the PC). When both were present, the
finalizer was dead code.
Collapse both fields into a single handler_offset (now non-optional,
since an entry always has a target), remove the finalizer concept
from BasicBlock, UnwindContext, and ExceptionHandlers, and simplify
handle_exception() to a direct assignment.
The runtime unwind context stack was pushed by EnterUnwindContext
and popped by LeaveUnwindContext. With both opcodes removed, it is
no longer read or written by anything.
Remove UnwindInfo, the unwind_contexts vector, its GC visit loop,
its copy in ExecutionContext::copy(), and the VERIFY assertions that
referenced it in handle_exception() and catch_exception().
LeaveUnwindContext popped the runtime unwind context stack. With the
stack being removed, all emission sites become dead code. Remove the
opcode and all its emissions.
EnterUnwindContext pushed an UnwindInfo and jumped to entry_point.
Without the stack push, it's just a Jump. Replace the single emission
site with a Jump and remove the opcode entirely.
Replace the saved_lexical_environments stack in ExecutionContextRareData
with explicit register-based environment tracking. Environments are now
stored in registers and restored via SetLexicalEnvironment, making the
environment flow visible in bytecode.
Key changes:
- Add GetLexicalEnvironment and SetLexicalEnvironment opcodes
- CreateLexicalEnvironment takes explicit parent and dst operands
- EnterObjectEnvironment stores new environment in a dst register
- NewClass takes an explicit class_environment operand
- Remove LeaveLexicalEnvironment opcode (instead: SetLexicalEnvironment)
- Remove saved_lexical_environments from ExecutionContextRareData
- Use a reserved register for the saved lexical environment to avoid
dominance issues with lazily-emitted GetLexicalEnvironment
Each finally scope gets two registers (completion_type and
completion_value) that form an explicit completion record. Every path
into the finally body sets these before jumping, and a dispatch chain
after the finally body routes to the correct continuation.
This replaces the old implicit protocol that relied on the exception
register, a saved_return_value register, and a scheduled_jump field
on ExecutionContext, allowing us to remove:
- 5 opcodes (ContinuePendingUnwind, ScheduleJump, LeaveFinally,
RestoreScheduledJump, PrepareYield)
- 1 reserved register (saved_return_value)
- 2 ExecutionContext fields (scheduled_jump, previously_scheduled_jumps)
The spec for PropertyDefinitionEvaluation requires that when evaluating
a property definition with a computed key (PropertyDefinition :
PropertyName : AssignmentExpression), the PropertyName is fully
evaluated (including ToPropertyKey, which calls ToPrimitive) before the
value's AssignmentExpression is evaluated.
Our bytecode compiler was evaluating the key expression first, then
the value expression, and only performing ToPropertyKey later inside
PutByValue at runtime. This meant user-observable side effects from
ToPrimitive (such as calling Symbol.toPrimitive or toString on the key
object) would fire after the value expression had already been
evaluated.
Fix this by using a new ToPrimitiveWithStringHint instruction that
performs ToPrimitive with string hint(!), and emitting it between the
key and value evaluations in ObjectExpression codegen.
After ToPrimitive, the key is already a primitive, so the subsequent
ToPropertyKey inside PutByValue becomes a no-op from the perspective
of user-observable side
effects.
Also update an existing test that was asserting the old (incorrect)
evaluation order, and add comprehensive new tests for computed property
key evaluation order.
When the rest element in an object destructuring assignment targets a
MemberExpression (e.g. `({a, ...t.rest} = obj)`), we were incorrectly
storing the original source object to the reference instead of the
rest object produced by CopyObjectExcludingProperties.
For example, `({a, ...t.rest} = {a:1, b:2, c:3})` would set t.rest
to `{a:1, b:2, c:3}` instead of the correct `{b:2, c:3}`.
The fix is to pass the result of CopyObjectExcludingProperties
to emit_store_to_reference instead of the original RHS.
The FIXME comments suggested that ToPropertyKey was called at the wrong
time for computed super property access. However, extensive testing
shows that both Ladybird and V8 implement the correct ordering according
to the ECMA262 specification.
Remove the outdated FIXME comments and add comprehensive test coverage
for super property computed keys with Symbol.toPrimitive to prevent
regressions.
Route tagged template identifier lookup through
GetCalleeAndThisFromEnvironment only when the identifier is non-local.
Keep local and global identifiers on Identifier::generate_bytecode so
TDZ checks and ordinary undefined-this behavior stay intact.
Expand runtime coverage with a tagged-template TDZ regression case,
sequential with-binding calls, and getter-returned tag functions.
For non-Reference calls (e.g. (0, fn)(), (cond ? fn : x)()), the
codegen correctly passes undefined as the thisValue, matching step 2b
of EvaluateCall in the spec. OrdinaryCallBindThis then coerces
undefined to the global object in sloppy mode at runtime. Replace the
stale FIXME with a clarifying comment.
Also add comprehensive tests for this-value behavior in non-Reference
call patterns (comma, ternary, logical, assignment, nullish coalescing)
in both sloppy and strict mode.
Both SetFunctionName and MakeConstructor are already performed by
ECMAScriptFunctionObject::initialize() when the object is created
via create_from_function_node:
- SetFunctionName: The name is passed to SharedFunctionInstanceData,
and initialize() creates the "name" property from it.
- MakeConstructor: has_constructor() returns true for all normal
non-arrow functions, m_constructor_kind defaults to Base, and
m_may_need_lazy_prototype_instantiation handles the prototype
property creation lazily.
The FIXME claimed that IsAnonymousFunctionDefinition + NamedEvaluation
was missing for simple assignment expressions like `x = function() {}`.
However, the code directly below the FIXME already implements this
correctly via emit_named_evaluation_if_anonymous_function.
The GetGlobal bytecode optimization bypasses the normal environment
record lookup for global variable access. When a global property is
an accessor (getter), the receiver passed to the getter must be the
global object, not undefined.
The spec's Get(O, P) abstract operation is defined as O.[[Get]](P, O),
meaning the object itself is always the receiver. The global
environment's GetBindingValue delegates to its object record's
GetBindingValue, which calls Get(bindingObject, N), so the receiver
should be the binding object (the global object).
Both the cached path (calling the getter directly from get_direct)
and the non-cached path (calling internal_get) were passing
js_undefined() as the receiver. This caused strict-mode getters on
global properties to receive undefined as their this-value instead
of globalThis.
Notably, the corresponding SetGlobal paths already correctly passed
&binding_object for setter calls.
The i32 multiplication fast path in Mul::execute_impl was producing
+0 instead of -0 when one operand was negative and the other was
zero (e.g. `var a = -1, b = 0; a * b`).
This happened because i32 can't represent -0, so `Value(0)` was
always positive zero. We now fall through to the double path when
the i32 result is zero, which correctly handles the sign.
Also add comprehensive multiplication tests covering negative zero,
basic arithmetic, large integers, type coercion, NaN, and Infinity.
There is no need to concat empty string literals when building template
literals. Now strings will only be concatenated if they need to be.
To handle the edge case where the first segment is not a string
literal, a new `ToString` op code has been added to ensure the value is
a string concatenating more strings.
In addition, basic const folding is now supported for template literal
constants (templates with no interpolated values), which is commonly
used for multi-line string constants.
This improves and expands the ability to do dead code elimination on
conditions which are always truthy or falsey.
The following cases are now optimized:
* `if (true){}` -> Only emit `if` block, ignore `else`
* `if (false){}` -> Only emit `else if`/`else` block
* `while (false){}` -> Ignore `while` loop entirely
* `for (x;false;){}` -> Only emit `x` (if it exists), skip `for` block
* Ternary -> Directly return left/right hand side if condition is const
Previously, when direct eval() was called, we would mark the entire
environment chain as "permanently screwed by eval", disabling variable
access caching all the way up to the global scope.
This was overly conservative. According to the ECMAScript specification,
a sloppy direct eval() can only inject var declarations into its
containing function's variable environment - it cannot inject variables
into parent function scopes.
This patch makes two changes:
1. Stop propagating the "screwed by eval" flag at function boundaries.
When set_permanently_screwed_by_eval() hits a FunctionEnvironment or
GlobalEnvironment, it no longer continues to outer environments.
2. Check each environment during cache lookup traversal. If any
environment in the path is marked as screwed, we bail to the slow
path. This catches the case where we're inside a function with eval
and have a cached coordinate pointing to an outer scope.
The second change is necessary because eval can create local variables
that shadow outer bindings. When looking up a variable from inside a
function that called eval, we can't trust cached coordinates that point
to outer scopes, since eval may have created a closer binding.
This improves performance for code with nested functions where an inner
function uses eval but parent functions perform many variable accesses.
The parent functions can now use cached environment coordinates.
All 29 new tests verify behavior matches V8.
Bytecode source map entries are always added in order of increasing
bytecode offset, and lookups only happen during error handling (a cold
path). This makes a sorted vector with binary search a better fit than
a hash map.
This change reduces memory overhead and speeds up bytecode generation
by avoiding hash table operations during compilation. Lookups remain
fast via binary search, and since source_range_at() is only called
when generating stack traces, the O(log n) lookup is acceptable.
Add VERIFY guards to catch bytecode programs that exceed u32::max bytes
and narrow the bytecode_offset parameter in add_source_map_entry() to
u32. This is a preparatory change for optimizing source map storage.
Logical expressions like `true || false` are now constant folded. This
also allows for dead code elimination if we know the right-hand side of
the expression will never be evaluated (such as `false && f()` or
`true || f()`).
In the test suites, the values are now being constant folded at compile
time. To ensure that the actual evaluation logic is being called
properly, I had to duplicate the tests and call them via a function so
the compiler would not optimize the evaluation logic away.
This also demotes `NaN` and `Infinity` identifiers to `nan` and
`inf` double literals, which will further help with const folding.
This is a common way to convert a value to a boolean. Instead of doing
a boolean conversion and 2 negate operations, we replace this with a
single `ToBoolean` op code.
This adds a new `test-js-bytecode` target which ensures that codegen
changes do not impact emitted bytecode IR, or if it does, it is known
and the tests are updated accordingly.
Similar to the LibWeb tests, the tests are stored in the following
format:
* `Libraries/LibJS/Bytecode/Tests/input`: Input `.js` files
* `Libraries/LibJS/Bytecode/Tests/expected`: Expected `.txt` bytecode
* `Libraries/LibJS/Bytecode/Tests/output`: Emitted `.txt` bytecode
The `output` dir is git-ignored, but stores the output so you can diff
and inspect failed tests more easily.
There is only one test so far, which is a baseline test that should not
change dramatically unless we change the bytecode output format.
Numeric string keys like "0" are converted to numeric property keys and
stored in indexed storage rather than shape-based storage. The shape
caching optimization introduced in 505fe0a977 didn't account for this,
causing properties with numeric keys to be lost on subsequent calls.
The fix excludes object literals with numeric string keys from the
shape caching fast path by checking if any key would become a numeric
property index.
Every function call allocates an ExecutionContext with a trailing array
of Values for registers, locals, constants, and arguments. Previously,
the constructor would initialize all slots to js_special_empty_value(),
but constant slots were then immediately overwritten by the interpreter
copying in values from the Executable before execution began.
To eliminate this redundant initialization, we rearrange the layout from
[registers | constants | locals] to [registers | locals | constants].
This groups registers and locals together at the front, allowing us to
initialize only those slots while leaving constant slots uninitialized
until they're populated with their actual values.
This reduces the per-call initialization cost from O(registers + locals
+ constants) to O(registers + locals).
Also tightens up the types involved (size_t -> u32) and adds VERIFYs to
guard against overflow when computing the combined slot counts, and to
ensure the total fits within the 29-bit operand index field.
When a function creates object literals with simple property names,
we now cache the resulting shape after the first instantiation. On
subsequent calls, we create the object with the cached shape directly
and write property values at their known offsets.
This avoids repeated shape transitions and property offset lookups
for a common JavaScript pattern.
The optimization uses two new bytecode instructions:
- CacheObjectShape: Captures the final shape after object construction
- InitObjectLiteralProperty: Writes properties using cached offsets
Only "simple" object literals are optimized (string literal keys with
simple value expressions). Complex cases like computed properties,
getters/setters, and spread elements use the existing slow path.
3.4x speedup on a microbenchmark that repeatedly instantiates an object
literal with 26 properties. Small progressions on various benchmarks.
When instantiating an object literal, we go through the list of
properties and add them one by one to the new object. However, we were
totally neglecting to cache the shape transitions incurred by this
process, even though we had allocated a PropertyLookupCache for it.
1.25x speedup on Octane/splay.js and just generally very useful.
We know the length they're gonna end up with up front since we're
instantiating array literals. Pre-sizing them allows us to skip
incremental resizing of the property storage.
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
This resolves a FIXME in its code generation, particularly for:
- Caching the template object
- Setting the correct property attributes
- Freezing the resulting objects
This allows archive.org to load, which uses the Lit library.
The Lit library caches these template objects to determine if a
template has changed, allowing it to determine to do a full template
rerender or only partially update the rendering. Before, we would
always cause a full rerender on update because we didn't return the
same template object.
This caused issues with archive.org's code, I believe particularly with
its router library, where we would constantly detach and reattach nodes
unexpectedly, ending up with the page content not being attached to the
router's custom element.
The AddOwnProperty inline cache would incorrectly apply to frozen,
sealed, or non-extensible objects because it only checked if the
object's shape matched the cached "from_shape", not whether the object
was actually extensible.
Since Object.freeze(), Object.seal(), and Object.preventExtensions()
don't change the object's shape, a normal empty object {} and a
frozen Object.freeze({}) would share the same shape. The IC cache
populated from adding a property to the normal object would then be
incorrectly used for the frozen object, allowing property addition
to what should be a non-extensible object.
The fix adds an extensibility check before applying the AddOwnProperty
cache. Also adds comprehensive tests for dictionary shapes and
non-extensible object IC behavior.
Use `Op::Call` directly instead of creating a single-element array and
using `CallWithArgumentArray` when calling iterator methods (`next`,
`throw`, `return`) in `yield*` expressions.
Instead of storing a list of builtin function objects with the realm,
just move the builtin field from NativeFunction up to FunctionObject.
Now you can ask any FunctionObject for its builtin(), and we no longer
need the get_builtin_value() API.
Fixes 10 test262 tests that were querying the realm builtins at a
bad time.
Regressed in 54b755126c.
We have so many inline caches that this kind of thing becomes profitable
on complex pages. Also the memory access pattern is slightly nicer for
polymorphic caches.
Reduces memory usage on my x.com home feed by 4.9 MiB.
Reorder members and use u32 instead of Optional<u32> for things that
didn't actually need the "empty" state other than for assertions.
Reduces memory usage on my x.com home feed by 9.9 MiB.
This fixes an issue where we'd incorrectly retain objects via the
[[HomeObject]] slot. This common pattern was affected:
Object.defineProperty(o, "foo", {
get: function() { return 123; }
});
Above, the object literal would get assigned to the [[HomeObject]]
slot even though "get" is not a "method" per the spec.
This frees about 30,000 objects on my x.com home feed.
For StringPrototype functions that defer to RegExpPrototype builtins,
we can skip the generic call stuff (eliding the execution context etc)
and just call the builtin directly.
1.03x speedup on Octane/regexp.js
These were helpful when PropertyKey instantiation happened in the
interpreter, but now that we've moved it to bytecode generation time,
we can use the basic Put*ById* instructions instead.
Instead of creating PropertyKeys on the fly during interpreter
execution, we now store fully-formed ones in the Executable.
This avoids a whole bunch of busywork in property access instructions
and substantially reduces code size bloat.
These instructions are not necessarily rarely used, but they are very
large in terms of code size. By putting them out of line we keep the hot
path of the interpreter smaller and tighter.
No need to check this at runtime, we have all the necessary info already
when generating bytecode.
Also mark the "yes, we are indeed calling the builtin" path [[likely]]
since it's exceedingly rare for anyone to replace the global functions.
This doesn't affect interpreter size directly, but let's inform the
compiler that we're not terribly worried about code using the `with`
statement in JS.
While we're in the bytecode compiler, we want to know which type of
Operand we're dealing with, but once we've generated the bytecode
stream, we only ever need its index.
This patch simplifies Operand by removing the aarch64 bitfield hacks
and makes it 32-bit on all platforms. We keep 3 type bits in the high
bits of the index while compiling, and then zero them out when
flattening the final bytecode stream.
This makes bytecode more compact on x86_64, and avoids bit twiddling
on aarch64. Everyone wins something!
When stringifying bytecode for debugging output, we now have an API in
Executable that can look at a raw operand index and tell you what type
of operand it was, based on known quantities of each type in the stack
frame.
In our process architecture, there's only ever one JS::VM per process.
This allows us to have a VM::the() singleton getter that optimizes
down to a single global access everywhere.
Seeing 1-2% speed-up on all JS benchmarks from this.
This allows us to use the bytecode implementation of await, which
correctly suspends execution contexts and handles completion
injections.
This gains us 4 test262 tests around mutating Array.fromAsync's
iterable whilst it's suspended as well.
This is also one step towards removing spin_until, which the
non-bytecode implementation of await uses.
```
Duration:
-5.98s
Summary:
Diff Tests:
+4 ✅ -4 ❌
Diff Tests:
[...]/Array/fromAsync/asyncitems-array-add-to-singleton.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-add.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-mutate.js ❌ -> ✅
[...]/Array/fromAsync/asyncitems-array-remove.js ❌ -> ✅
```
This hosts the ability to compile and run JavaScript to implement
native functions. This is particularly useful for any native function
that is not a normal function, for example async functions such as
Array.fromAsync, which require yielding.
These functions are not allowed to observe anything from outside their
environment. Any global identifiers will instead be assumed to be a
reference to an abstract operation or a constant. The generator will
inject the appropriate bytecode if the name of the global identifier
matches a known name. Anything else will cause a code generation error.
All the data we need for compilation is in SharedFunctionInstanceData,
so we shouldn't depend on ECMAScriptFunctionObject.
Allows NativeJavaScriptBackedFunction to compile bytecode.
By adding static_asserts to prove that all of our generated instruction
classes are trivially destructible, we can confidently remove the
destructor walk in BasicBlock and save ourselves some unnecessary work.
This commit adds a new Bytecode.def file that describes all the LibJS
bytecode instructions.
From this, we are able to generate the full declarations for all C++
bytecode instruction classes, as well as their serialization code.
Note that some of the bytecode compiler was updated since instructions
no longer have default constructor arguments.
The big immediate benefit here is that we lose a couple thousand lines
of hand-written C++ code. Going forward, this also allows us to do more
tooling for the bytecode VM, now that we have an authoritative
description of its instructions.
Key things to know about:
- Instructions can inherit from one another. At the moment, everything
simply inherits from the base "Instruction".
- @terminator means the instruction terminates a basic block.
- @nothrow means the instruction cannot throw. This affects how the
interpreter interacts with it.
- Variable-length instructions are automatically supported. Just put an
array of something as the last field of the instruction.
- The m_length field is magical. If present, it will be populated with
the full length of the instruction. This is used for variable-length
instructions.
For example, this:
```
Exception handlers:
from 678 to 698 handler 658 finalizer 0
from 698 to 6f8 handler 658 finalizer 0
from 6f8 to 708 handler 658 finalizer 0
from 708 to 750 handler 658 finalizer 0
from 750 to 788 handler 658 finalizer 0
from 788 to 7a0 handler 658 finalizer 0
from 7a0 to 7a8 handler 658 finalizer 0
```
Becomes:
```
Exception handlers:
from 678 to 7a8 handler 658 finalizer 0
```
With this change, `GetIterator` no longer GC-allocates an
`IteratorRecord`. Instead, it stores the iterator record fields in
bytecode registers. This avoids per-iteration allocations in patterns
like: `for (let [x] of array) {}`.
`IteratorRecord` now inherits from `IteratorRecordImpl`, which holds the
iteration state. This allows the existing iteration helpers
(`iterator_next()`, `iterator_step()`, etc.) operate on both the
GC-allocated and the register-backed forms.
Microbenchmarks:
1.1x array-destructuring-assignment-rest.js
1.226x array-destructuring-assignment.js
This reverts commit cdcbbcf48b.
It made MicroBench/call-*-args.js faster, but some of the macro
benchmarks got significantly slower on macOS, so let's revert until we
understand it better.
Instead of always checking if we're about to return an empty completion
value in Interpreter::run_executable(), we now coerce empty completions
to the undefined value earlier instead.
This simplifies the most common path through run_executable(), giving us
a small speedup.
Instead of using this span, we can just use the getter that calculates
the base of the register/constant/local/argument array based on the
ExecutionContext's own address.
We don't need to return two values; running an executable only ever
produces a throw completion, or a normal completion, i.e a Value.
This necessitated a few minor changes, such as adding a way to check
if a JS::Cell is a GeneratorResult.
By handling call instructions in an inline (C++) function, we were
breaking the alloca() optimization and adding stack overhead. We fix
this by using a macro instead. It looks awful but it works.
1.07x speedup on MicroBench/call-00-args.js
This simplifies function entry/exit and lets us just walk away from the
used ExecutionContext instead of resetting a bunch of its state when
returning control to the caller.
This commits puts the strict mode flag in the header of every bytecode
instruction. This allows us to check for strict mode without looking at
the currently running execution context.
The GC::Ref smart pointer is always non-null, so there's no need for it
to be convertible to bool.
This exposed a small number of unnecessary null checks which we remove.
When an object becomes too big (currently 64 properties or more), we
change its shape to a dictionary and don't do any further transitions.
However, this means the Shape of the object no longer changes, so the
cache invalidation check of `current_shape != cache.shape` is no longer
a valid check.
This fixes that by keeping track of a generation number for the Shape
both on the Shape object and in the cache, allowing that to be checked
instead of the Shape identity. The generation is incremented whenever
the dictionary is mutated.
Fixes stale cache lookups on Gmail preventing emails from being
displayed.
I was not able to produce a reproduction for this, plus the generation
count was over the 20k mark on Gmail.
We also make the code a bit more generic by making callers provide
(templated) callbacks that produce the property name and base expression
string if any.
This makes the instanceof operator signficantly faster by avoiding a
generic function call to @@hasInstance unless it has been overridden.
1.15x speed-up on Octane/earley-boyer.js
We already had fast paths for Add, Sub and Mul. Might as well do Div.
1.18x speed-up on this micro-benchmark:
(() => {
let a = 1234;
for (let i = 0; i < 100_000_000; ++i)
a / a;
})()
This is only used to specify how a property is being added to an object
by Put* instructions, so let's call it PutKind.
Also add an enumeration X macro for it to prepare for upcoming
specializations.
This gets rid of a lot of pointer chasing from interpreter to executable
to identifier table to the actual identifier.
1.05x speed-up on Kraken/ai-astar.js
These will generally be cached the vast majority of the time except on
first encounter, and sprinkling [[likely]] gives us a nice boost.
1.10x speed-up on this micro-benchmark:
(() => {
var a = 3;
for (let i = 0; i < 100_000_000; ++i) { a; }
eval("");
})();
Instead of converting them to doubles and doing double math, just do the
arithmetic operation in i64 space instead.
This gives us a ~1.25x speed-up on this kind of micro-benchmark:
(() => {
let a = -2124299999;
for (let i = 0; i < 100_000_000; ++i) {
a + a;
}
})()
Same idea for Add, Sub, and Mul.
There's a fair bit of overflowing Int32 arithmetic in some of the
JetStream benchmarks, and this seems like an obvious improvement.
This change implements a part responsible for this invariant in a more
efficient way:
"Enumerating the properties of the target object includes enumerating
properties of its prototype, and the prototype of the prototype, and so
on, recursively; but a property of a prototype is not processed if it
has the same name as a property that has already been processed by the
iterator's next method."
Previously we inserted `(key, enumerable)` pairs into an
`OrderedHashTable`. That always built and maintained a hash table, even
when no prototype-level filtering was needed.
Now we:
- Collect only enumerable keys into `Vector<PropertyKey>`.
- Track `seen_non_enumerable_properties` so a non-enumerable own
property still shadows prototype properties with the same name.
- Lazily materialize `HashTable<PropertyKey>` only if we encounter an
enumerable property on a prototype and must check for duplicates. In
the common case materialization is avoided, because default Object or
Array prototype properties are non-enumerable.
Before this change, PropertyNameIterator (used by for..in) and
`Object::enumerable_own_property_names()` (used by `Object.keys()`,
`Object.values()`, and `Object.entries()`) enumerated an object's own
enumerable properties exactly as the spec prescribes:
- Call `internal_own_property_keys()`, allocating a list of JS::Value
keys.
- For each key, call internal_get_own_property() to obtain a
descriptor and check `[[Enumerable]]`.
While that is required in the general case (e.g. for Proxy objects or
platform/exotic objects that override `[[OwnPropertyKeys]]`), it's
overkill for ordinary JS objects that store their own properties in the
shape table and indexed-properties storage.
This change introduces `for_each_own_property_with_enumerability()`,
which, for objects where
`eligible_for_own_property_enumeration_fast_path()` is `true`, lets us
read the enumerability directly from shape metadata (and from
indexed-properties storage) without a per-property descriptor lookup.
When we cannot avoid `internal_get_own_property()`, we still
benefit by skipping the temporary `Vector<Value>` of keys and avoiding
the unnecessary round-trip between PropertyKey and Value.
- Capture PrototypeChainValidity before invoking `internal_get()`. A
getter may mutate the prototype chain (e.g., delete itself). Capturing
earlier ensures such mutations invalidate the cached entry and prevent
stale GetById hits.
- When caching, take PrototypeChainValidity from the base object
(receiver), not from the prototype where the property was found.
Otherwise, changes to an intermediate prototype between the base
object and the cached prototype object go unnoticed, leading to
incorrect cache hits.
We already had IC support in PutById for the following cases:
- Changing an existing own property
- Calling a setter located in the prototype chain
This was enough to speed up code where structurally identical objects
(same shape) are processed in a loop:
```js
const arr = [{ a: 1 }, { a: 2 }, { a: 3 }];
for (let obj of arr) {
obj.a += 1;
}
```
However, creating structurally identical objects in a loop was still
slow:
```js
for (let i = 0; i < 10_000_000; i++) {
const o = {};
o.a = 1;
o.b = 2;
o.c = 3;
}
```
This change addresses that by adding a new IC type that caches both the
source and target shapes, allowing property additions to be fast-pathed
by directly jumping to the shape that already includes the new property.
Previously, PutById constructed a PropertyKey from the identifier,
which coerced numeric-like strings to numbers. This moves that decision
to bytecode generation: the bytecode generator now emits PutByNumericId
for numeric keys and PutById for string keys. This removes per-execution
parsing from the interpreter.
1.4x speedup on the following microbenchmark:
```js
const o = {};
for (let i = 0; i < 10_000_000; i++) {
o.a = 1;
o.b = 2;
o.c = 3;
}
```
Previously, the given test would create an object with the test
property that pointed to itself.
This is because `temp = temp.test || {}` overwrote the `temp` local
register, and `temp.test = temp` used the new object instead of the
original one it fetched.
Allows https://www.yorkshiretea.co.uk/ to load, which was failing in
Gsap library initialization.
This first pass only applies to the following two cases:
- Public functions returning a view type into an object they own
- Public ctors storing a view type
This catches a grand total of one (1) issue, which is fixed in
the previous commit.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
If class doesn't have any private fields, we could avoid allocating
PrivateEnvironment for it.
This allows us to skip thousands of unnecessary PrivateEnvironment
allocations on Discord.
This reverts commit c14173f651. We
should only annotate the minimum number of symbols that external
consumers actually use, so I am starting from scratch to do that
Before this change each built-in iterator object has a boolean
`m_next_method_was_redefined`. If user code later changed the iterator’s
prototype (e.g. `Object.setPrototypeOf()`), we still believed the
built-in fast-path was safe and skipped the user supplied override,
producing wrong results.
With this change
`BuiltinIterator::as_builtin_iterator_if_next_is_not_redefined()` looks
up the current `next` property and verifies that it is still the
built-in native function.
This mirrors the existing caching logic for int32 constants.
Avoids duplication of string constants in m_constants which could
result in stack overflows for large scripts with a lot of similar
strings.
This commit adds the minimal export macros needed to run js.exe on
windows. A followup commit is planned to move to explicit export
entirely.
A static_assert for the size of a struct is also ifdef'ed out as the
semantics around object layout and inheritance are different on MSVC abi
and the struct IteratorRecord ends up being 40 bytes not 32.
Fixes a bug that reproduces with the following steps:
1. Create an object with a getter for property "a" in its prototype,
where the getter adds an "a" property to the object itself.
2. Call the "a" getter in a loop for the first time. This triggers
caching of metadata indicating that the "a" property is located in
the prototype chain.
3. Call the "a" getter in a loop for the second time. Oops, the cache
says the getter is in the prototype chain, but the object now
also has its own "a" property that was added by the first getter
call.
- Avoids unnecessary conversions between StringOrSymbol and PropertyKey
on the hot path of property access.
- Simplifies the code by removing StringOrSymbol and using PropertyKey
directly. There was no reason to have a separate StringOrSymbol type
representing the same data as PropertyKey, just with the index key
stored as a string.
PropertyKey has been updated to use a tagged pointer instead of a
Variant, so it still occupies 8 bytes, same as StringOrSymbol.
12% improvement on JetStream/gcc-loops.cpp.js
12% improvement on MicroBench/object-assign.js
7% improvement on MicroBench/object-keys.js
By doing that we avoid lots of `PropertyKey` -> `Value` -> `PropertyKey`
transforms, which are quite expensive because of underlying
`FlyString` -> `PrimitiveString` -> `FlyString` conversions.
10% improvement on MicroBench/object-keys.js
This commit adds a fast path for putting values into a TypedArray of an
integer type, when the value being put in is a double. This leads to a
6% speedup on JetStream/gcc-loops.js.
We don't override anything with definitions of this function in
`SwitchStatement` and `LabelledStatement`. Also, we can make the
`IterationStatement` abstract, there is no need to add a fallback
error-generating stub implementation of this method.
81b6a11 regressed correctness by always bypassing the `next()` method
resolution for built-in iterators, causing incorrect behavior when
`next()` was redefined on built-in prototypes. This change fixes the
issue by storing a flag on built-in prototypes indicating whether
`next()` has ever been redefined.
https://tc39.es/ecma262/#sec-jobs specifies that we should only be
running queued promise jobs and host-defined cleanup when the
execution context stack is empty. It is asserted to _not_ be empty
the line above, so remove it.
No impact on test262 or our test suites, Interpreter::run_executable
is already (incorrectly) performing this unconditionally.
run_promise_jobs also happens to do nothing when LibJS is embedded
into LibWeb.
Instead of monomorphic (1 shape), GetById inline caches are now
polymorphic (4 shapes).
This improves inline cache hit rates greatly on most web JavaScript.
For example, Speedometer 2.1 sees 88% -> 97% cache hit rate improvement.
1.71x speedup on MicroBench/pic-get-own.js
1.82x speedup on MicroBench/pic-get-pchain.js
This is *extremely* common on the web, but barely shows up at all in
JavaScript benchmarks.
A typical example is setting Element.innerHTML on a HTMLDivElement.
HTMLDivElement doesn't have innerHTML, so it has to travel up the
prototype chain until it finds it.
Before this change, we didn't cache this at all, so we had to travel
the prototype chain every time a setter like this was used.
We now use the same mechanism we already had for GetBydId and cache
PutById setter accesses in the prototype chain as well.
1.74x speedup on MicroBench/setter-in-prototype-chain.js
`var` bindings are never in the temporal dead zone (TDZ), and so we
know accessing them will not throw.
We now take advantage of this by having a specialized environment
binding value getter that doesn't check for exceptional cases.
1.08x speedup on JetStream.
Before this change, setting a global would end up as SetLexicalBinding.
That instruction always failed to cache the access if the global was a
property of the global object.
1.14x speedup on Octane/earley-boyer.js
2.04x speedup on MicroBench/for-of.js
Note that MicroBench/for-of.js was more of a "set global" benchmark
before this. After this change, it's actually a for..of benchmark. :^)
We were spending a lot of time removing each property name from the
iterator's underlying HashMap while iterating over it. This wasn't
actually necessary, so let's stop doing it and instead just iterate
over the property names with a stored HashTable iterator.
1.10x speedup on MicroBench/for-in-indexed-properties.js
Before this change, we would call [[OwnPropertyKeys]] on the target
objects, then convert the returned keys from Value into PropertyKey.
Then, when actually iterating, we'd convert them back into Value again.
This was particularly costly for numeric property keys, since we had
to go through string-from-number construction.
Now, we simply keep the original values returned by [[OwnPropertyKeys]]
around and use them for the enumeration.
1.09x speedup on MicroBench/for-in-indexed-properties.js
1.01x speedup on MicroBench/for-in-named-properties.js
I was investigating an optimization in this area, and while it
didn't seem to have a noticable improvement, it still seems
useful to apply this change.
Even though this code was already optimized to re-use a single result
object, returning { value, done } directly in output parameters still
provides a substantial speedup.
1.21x speedup on MicroBench/for-in-indexed-properties.js
Apply a little ensure_capacity() to avoid excessive rehashing of the
property key table when enumerating a large number of properties.
1.23x speedup on MicroBench/for-in-indexed-properties.js
...by avoiding `{ value, done }` iterator result value allocation. This
change applies the same otimization 81b6a11 added for `for..in` and
`for..of`.
Makes following micro benchmark go 22% faster on my computer:
```js
function f() {
const arr = [];
for (let i = 0; i < 10_000_000; i++) {
arr.push([i]);
}
let sum = 0;
for (let [i] of arr) {
sum += i;
}
}
f();
```
Introduce special instruction for `for..of` and `for..in` loop that
skips `{ value, done }` result object allocation if iterator is builtin
(array, map, set, string). This reduces GC pressure significantly and
avoids extracting the `value` and `done` properties.
This change makes this micro benchmark 48% faster on my computer:
```js
const arr = new Array(10_000_000);
let counter = 0;
for (let _ of arr) {
counter++;
}
```
This reverts commit 36bb2824a6.
Although this was faster on my M3 MacBook Pro, other Apple machines
disagree, including our benchmark runner. So let's revert it.
This is a simple trick to generate better native code for access to
registers, locals, and constants. Before this change, each access had
to first dereference the member pointer in Interpreter, and then get to
the values. Now we always have a pointer directly to the values on hand.
Here's how it looks:
class StackFrame {
public:
Value get(Operand) const;
void set(Operand, Value);
private:
Value m_values[];
};
And we just place one of these as a window on top of the execution
context's array of values (registers, locals, and constants).
Getting the running_execution_context() already verifies that the
execution context stack is non-empty, we don't need to do it separately
here as well.
The old accumulator register is really only used to pass the end
completion to the caller of run_bytecode() nowadays. As such, we don't
need to cache a pointer to it for fast access. One less thing to do
on run_bytecode() entry.
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
Instead of letting every [[Call]] implementation allocate an
ExecutionContext, we now make that a responsibility of the caller.
The main point of this exercise is to allow the Call instruction
to write function arguments directly into the callee ExecutionContext
instead of copying them later.
This makes function calls significantly faster:
- 10-20% faster on micro-benchmarks (depending on argument count)
- 4% speedup on Kraken
- 2% speedup on Octane
- 5% speedup on JetStream