`CSSColorValue`s which have unresolved `calc` components should be able
to be resolved. Previously we would always resolve them but with
incorrect values.
This is useful as we will now be able to now whether we should serialize
colors in their normalized form or not.
Slight regression in that we now serialize (RGB, HSL and HWB) colors
with components that rely on compute-time information as an empty
string, but that will be fixed in the next commit.
Our currently implementation of structured serialization has a design
flaw, where if the serialized/transferred type was not used in the
destination realm, it would not be seen as exposed and thus we would
not re-create the type on the other side.
This is very common, for example, transferring a MessagePort to a just
inserted iframe, or the just inserted iframe transferring a MessagePort
to it's parent. This is what Google reCAPTCHA does.
This flaw occurred due to relying on lazily populated HashMaps of
constructors, namespaces and interfaces. This commit changes it so that
per-type "is exposed" implementations are generated.
Since it no longer relies on interface name strings, this commit
changes serializable types to indicate their type with an enum,
in line with how transferrable types indicate their type.
This makes Google reCAPTCHA work on https://www.google.com/recaptcha/api2/demo
It currently doesn't work on non-Google origins due to a separate
same-origin policy bug.
If the MessagePort is not entangled, then m_transport is null, meaning
it's not valid to read from the transport.
This fixes the cross-piping streams WPT crash test crashing in the
upcoming commit.
Introduces a few ad-hoc modifications to the DAFSA aimed to increase
performance while keeping the data size small.
- The 'first layer' of nodes is extracted out and replaced with a lookup
table. This turns the search for the first character from O(n) to O
(1), and doesn't increase the data size because all first characters
in the set of named character references have the
values 'a'-'z'/'A'-'Z', so a lookup array of exactly 52 elements can
be used. The lookup table stores the cumulative "number" fields that
would be calculated by a linear scan that matches a given node, thus
allowing the unique index to be built-up as normal with a O(1) search
instead of a linear scan.
- The 'second layer' of nodes is also extracted out and searches of the
second layer are done using a bit field of 52 bits (the set bits of
the bit field depend on the first character's value), where each set
bit corresponds to one of 'a'-'z'/'A'-'Z' (similar to the first
layer, the second layer can only contain ASCII alphabetic
characters). The bit field is then re-used (along with an offset) to
get the index into the array of second layer nodes. This technique
ultimately allows for storing the minimum number of nodes in the
second layer, and therefore only increasing the size of the data by
the size of the 'first to second layer link' info which is 52 * 8 =
416 bytes.
- After the second layer, the rest of the data is stored using a
mostly-normal DAFSA, but there are still a few differences:
- The "number" field is cumulative, in the same way that the
first/second layer store a cumulative "number" field. This cuts
down slightly on the amount of work done during the search of a
list of children, and we can get away with it because the
cumulative "number" fields of the remaining nodes in the DAFSA
(after the first and second layer nodes were extracted out) happens
to require few enough bits that we can store the cumulative version
while staying under our 32-bit budget.
- Instead of storing a 'last sibling' flag to denote the end of a
list of children, the length of each node's list of children is
stored. Again, this is mostly done just because there are enough
bits available to do so while keeping the DAFSA node within 32
bits.
- Note: Together, these modifications open up the possibility of
using a binary search instead of a linear search over the
children, but due to the consistently small lengths of the lists
of children in the remaining DAFSA, a linear search actually seems
to be the better option.
The new data size is 24,724 bytes, up from 24,412 bytes (+312, -104 from
the 52 first layer nodes going from 4-bytes to 2-bytes, and +416 from
the addition of the 'first to second layer link' data).
In terms of raw matching speed (outside the context of the tokenizer),
this provides about a 1.72x speedup.
In very named-character-reference-heavy tokenizer benchmarks, this
provides about a 1.05x speedup (the effect of named character reference
matching speed is diluted when benchmarking the tokenizer).
Additionally, fixes the size of the named character reference data when
targeting Windows.
Recently, we moved the backing store manager into Navigable, which means
we now try to allocate a backing store for all navigables, including
those corresponding to SVG image documents. This change disables that
behavior for all navigables except top-level non-SVG traversables,
because otherwise it causes issues when we stop repainting: the browser
process was notified about an allocated backing stores that does not
correspond to the page, and then all subsequent repaints are ignored
until the window is resized.
We forgot to implement a couple of "otherwise," statements from the
"populating a session history entry" spec. While we're here, let's
update the spec copy where relevant.
A "namespace prefix map", see:
https://w3c.github.io/DOM-Parsing/#the-namespace-prefix-map
Is meant to also hold null namespaces:
> where namespaceURI values are the map's unique keys
> (which can include the null value representing no namespace)
Which we previously neglected. This resulted in a crash for
the updated WPT test.
The included WPT test passes through -1 which ends up modolo'ing
to u32 max at the IDL conversion layer, resulting in an unsigned
overflow when checking bounds.
Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.
This allows us to get rid of BackingStore -> PaintingSurface cache.
Making navigables responsible for backing store allocation will allow us
to have separate backing stores for iframes and run paint updates for
them independently, which is a step toward isolating them into separate
processes.
Another nice side effect is that now Skia backend context is ready by
the time backing stores are allocated, so we will be able to get rid of
BackingStore class in the upcoming changes and allocate PaintingSurface
directly.
When there is an active insertion point, it's necessary to tokenize
code-point-by-code-point to handle the case of document.write being
used to insert a named character reference one code point at a time.
However, when there is no insertion point defined, looking ahead at the
input and doing the matching all-at-once is more efficient since it
allows:
- Avoiding the work done in next_code_point between each code point
being matched (leading to better CPU cache usage in theory)
- Skipping ahead to the end of the match all at once, which does less
work overall than the equivalent number of next_code_point calls
(that is, skip(N) does less work than next_code_point called N times)
In my benchmarking, this provides a small performance boost (fewer
instructions, fewer cpu cycles, fewer branch misses) essentially for
free.
Our floating point number parser was based on the fast_float library:
https://github.com/fastfloat/fast_float
However, our implementation only supports 8-bit characters. To support
UTF-16, we will need to be able to convert char16_t-based strings to
numbers as well. This works out-of-the-box with fast_float.
We can also use fast_float for integer parsing.
We were failing to actually climb up the containing block chain,
causing this API to infinite loop for anything but the most
trivial cases.
By fixing the loop structure, we also make a bunch of the already
imported WPT tests pass. :^)
Add OffscreenCanvas to TexImageSource and CanvasImageSource.
Implement all the necessary features to make it work in all cases where
these types are used.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.
Factor out canvas parsing algorihtm for CanvasRenderingContext2DSettings
from JS::Value. This was only used in one place but needs to be usable
from other places too in the future.
The color picker implementation allows for live updates to the input
element until the final color is confirmed by the user, but previously
it was marked as closed immediately after the first update.
The `muted` content attribute should only affect the state of the
`muted` IDL property when the media element is first created. The
attribute should have no dynamic effect.
Documents created via DOMParser.parseFromString()
are parsed synchronously and do not participate in the
browsing context's loading pipeline.
This patch ensures that if the document has no browsing context
(i.e. was parsed via DOMParser),
its readiness is set to "complete" synchronously.
Fixes WPT:
domparsing/xmldomparser.html
Partly corresponds to this which adds numbering to some substeps:
d426109ea1
This is not a complete review of all the spec steps to check that
they're up to date - I just updated the parts affected by that above
commit, and then added some `->` marks to places I noticed it was
missing. There may be actual spec differences still.
An actual change that needs tackling later is that `handle_in_head()`'s
branch for `<template>` has some new steps related to custom element
registries.
This implements enough of the Geolocation spec that it is now possible
for websites to retrieve the current geo position or try to watch for
updates (which currently never happen).
As it stands now, it only returns a single emulated position that points
to San Francisco.
Documents created by DOMParser and fragment documents do not
have an origin set on the document by the spec. These documents
also happen to never become fully active.
By properly implementing the steps for the <img> element to only
update the image data for documents which are fully active, this
fixes a crash for img elements in these types of documents.
Unfortunately, this is not a full fix for the microtask queue case.
This is because it seems possible for node document for an <img>
element to be changed during the microtask queue for that document.
It is not clear to me how this can be fixed in a nice way.
This commit implements the fallback to the documents fallback base url
if the href of the first base element is a data or javascript url.
Additionally the frozen base url is set, if a base element becomes the
first base element with an href content attribute because the previous
one got removed.
When expanding "required line breaks", we now write directly into the
final StringBuilder instead of doing a pass of Vector remove/insert
operations first.
This removes a hot profile item on https://serpapi.com/
This list we are iterating over is removed from when there are
no more GC references to an ESO. This may be triggered by a GC
allocation. Since
UniversalGlobalScopeMixin::notify_about_rejected_promises performs
GC allocations (by, for example, allocating a GC function), it
is not safe to simply iterate over this list.
Fix this by taking a strong reference to all registered ESOs by
copying them across to a RootVector before iteration.
Fixes: #4652
Instead, porting over all users to use the newly created
Origin::create_opaque factory function. This also requires porting
over some users of Origin to avoid default construction.
As part of the effort of removing the default constructor of
Origin, since document has the origin set after construction,
port Document's origin over to an Optional<Origin>.
This exposes that we were never setting the origin of the document
during fragment parsing. For now, to maintain previous behaviour,
let's explicitly set it to an opaque origin.
All other viewport-related dimensions are referenced to by 'viewport',
so let's rename the member that stores the viewport size to prevent
further confusion.
Corresponds to d3effb701c
What a "fixed position container" is isn't clear to me, and we don't
seem to use that elsewhere, so I've left the steps using that as FIXMEs
for now.
There's no test coverage for this in WPT yet and I'm not confident
enough in the specific behaviour to write one myself. So, waiting on
https://github.com/web-platform-tests/wpt/issues/53214
`Element::ordinal_value` is called for every `li` element in
a list (ul, ol, menu).
Before:
`ordinal_value` iterates through all of the children of the list
owner. It is called once for each element: complexity $O(n^2)$.
After:
- Save the result of the first calculation in `m_ordinal_value`
then return it in subsequent calls.
- Tree modifications are intercepted and trigger invalidation
of the first node's `m_ordinal_value`:
- insert_before
- append
- remove
Results in noticeable performance improvement rendering' large
lists: from 20s to 4s for 20K elements.
Before:
`is<HTMLOLListElement>` and other similar calls in this commit
are resolved to `dynamic_cast`, which incurs runtime overhead
for resolving the type. The Performance hit becomes apparent
when rendering large lists. Callgrind analysis points to a
significant performance hit from calls to `is<...>` in
`Element::list_owner`.
Reference: Michael Gibbs and Bjarne Stroustrup (2006) Fast dynamic
casting. Softw. Pract. Exper. 2006; 36:139–156
After:
Implement inline `fast_is` virtual method that immediately
resolves the type. Results in noticeable performance improvement
2x-ish for lists with 20K entries.
Bonus: Convert starting value for LI elements to signed integer
The spec requires the start attribute and starting value to be
"integer". Firefox and Chrome support a negative start attribute.
FIXME: At the time of this PR, about 134 other objects resolve
`is<...>` to `dynamic_cast`. It may be a good idea to coordinate
similar changes to at least [some of] the ones that my have impact
on performance (maybe open a new issue?).
Fixes at least three WPT test that were previously timing out:
- html/semantics/embedded-content/media-elements/error-codes/error.html
- html/semantics/embedded-content/media-elements/location-of-the-media-resource/currentSrc.html
- html/semantics/embedded-content/the-video-element/video_crash_empty_src.html
The text track processing model would previously spin forever waiting
for the track URL to change. It would then recursively invoke itself
to handle the new URL, again entering the spin loop. This meant that
tracks could easily cause event loop hangs.
We now have an observer system to be notified when the track state
changes instead. This lets us exit the processing model and move on.
This change follows the pattern of our cookies persistence
implementation: the "browser" process is responsible for interacting
with the sqlite database, and WebContent communicates all storage
operations via IPC.
The new database table uses (storage_endpoint, storage_key, bottle_key)
as the primary key. This design follows concepts from the
https://storage.spec.whatwg.org/ and is intended to support reuse of the
persistence layer for other APIs (e.g., CacheStorage, IndexedDB). For
now, `storage_endpoint` is always "localStorage", `storage_key` is the
website's origin, and `bottle_key` is the name of the localStorage key.
In upcoming changes StorageBottle will own pointers to GC-allocated
objects, so it needs to be a GC-allocated object itself to avoid
introducing more GC roots.
Instead, collect a list of all the elements with content-visibility:auto
after layout.
This way we can skip the tree traversal when updating the rendering.
This was previously eating up ~300 µs of the 60fps frame budget on
our GitHub repo pages (and even more on large pages).
This change implements following behavior defined in the spec:
https://html.spec.whatwg.org/multipage/web-messaging.html#examples-5
> The start() method, whether called explicitly or implicitly (by
setting onmessage), starts the flow of messages: messages posted on
message ports are initially paused, so that they don't get dropped on
the floor before the script has had a chance to set up its handlers.
Now we don't read bytes from the underlying transport socket until the
message port transitions to the enabled state. This required the
following places to explicitly enable the message port, because now,
when it actually matters, we must do so, or otherwise sent messages will
get stuck:
- `onmessage` attribute setter in DedicatedWorkerGlobalScope, because
it implicitly sets the onmessage handler for the worker's underlying
port.
- Stream API operations where the message port enabling steps were
previously marked as FIXMEs.
For example, button inputs shouldn't have a cursor
displayed in their text since they're not editable,
and are not meant to be editable.
Fixes#4140
Co-authored-by: Sam Atkins <sam@ladybird.org>
Not cleaning these up by rejecting or resolving the promise causes
the main thread to try to reject them at EventLoop::exit() time.
If the RenderThread has already been destroyed by then, we get into
use-after-free territory and segfault.
In WindowProxy.[[Get]] it's not guaranteed that the current principal
global object has an associated document at the moment. This may happen
if a script is continuing to execute while a navigation has been
initiated.
Because of that, we can't blindly dereference the active document
pointer, so this patch adds a null check.
This exposed a few bugs which caused the following tests to behave
incorrectly:
- `tab-size-text-wrap.html`: This previously relied on a bug where we
incorrectly treated `white-space: pre` as allowing text wrapping. The
fix here is to implement the text-wrap CSS shorthand property.
- `execCommand-preserveWhitespace.html`: We don't correctly serialize
shorthand properties. This is covered by an existing FIXME in
`CSSStyleProperties::serialized()`
- `white-space-shorthand.html`: The last 5 subtests here fail as we
don't correctly handle shorthand properties in
`CSSStyleProperties::remove_property()`. This is covered by an
existing FIXME in said function.
We can't iterate over m_cached_list_of_options and call set_selected()
in the loop, since that may end up rebuilding m_cached_list_of_options,
disrupting iteration.
This is quite a frequent FIXME log on quite a few sites which
does not serve much value at this stage. So instead of marking it
with a FIXME extended IDL attribute, let's just comment it out.
There is an open spec issue for this, and I'm certainly not sure
what the client should be here, but using the source snapshot
from the global from reading the spec issue seems like a reasonable
enough client for now.
This can be reproduced by performing a javascript URL navigation
with any CSP policy set. For simplicity, simply edit an existing
testcase to add such a policy.
Fixes: #4853
Despite what the spec suggests, modern displays are not progressive, and
WPT expects `@media (scan: progressive)` to fail. So, return `none`
here to accurately represent that.
I've left a FIXME in case we can detect the display type from the OS
somehow in the future.
Gets us 4 WPT subtest passes.
We are required to delay the load event while any fetch is ongoing. We
currently have a very hacky re-fetch for images to go through the shared
resource request infrastructure. We must delay the load event during
this re-fetch.
This becomes an issue in an upcoming commit to import the acid2 test.
If we queue the <object> representation task multiple times in a row, we
would end up clearing the delayer after the first task completed. We
must continue delaying the load event until the last task completes.
This becomes an issue in an upcoming commit to import the acid2 test.
We were previously only testing for network errors, which includes e.g.
DNS resolution and connection errors. It does not include e.g. HTTP 404
responses, which is exercised by Acid 2.
This begins implementation on form-associated custom elements.
This fixes a few WPT tests which I'm importing.
Co-authored-by: Sam Atkins <sam@ladybird.org>
Which has an optmization if both size of the string being passed
through are FlyStrings, which actually ends up being the case
in some places during selector matching comparing attribute names.
Instead of maintaining more overloads of
Infra::is_ascii_case_insensitive_match, switch
everything over to equals_ignoring_ascii_case instead.
The spec isn't super clear on what disentagling a MessagePort means. But
we are required to send all pending messages before closing the port.
This is a bit tricky because the transport socket performs writes on a
background thread. From the main thread, where the disentanglement will
occur, we don't really know the state of the write thread. So what we do
here is stop the background thread then flush all remaining data from
the main thread.
While width and height are presentational hints on canvas, they actually
map to the CSS aspect-ratio attribute, not to CSS width and height.
For this reason, we actually need to manually mark for relayout here.
Also import a WPT test that was flaky before this change.
Also push the onconnect event for the initial connection.
This still doesn't properly handle sending an onconnect event to a
pre-existing SharedWorkerGlobalScope with the same name for the same
origin, but it does give us a lot of WPT passes in the SharedWorker
category.
This reworks EventHandler so text insertion, backspace, delete and
return actions are now handled by the Editing API. This was the whole
point of the execCommand spec, to provide an implementation of both
editing commands and the expected editing behavior on user input.
Responsibility of firing the `input` event is moved from EventHandler to
the Editing API, which also gets rid of duplicate events whenever
dealing with `<input>` or `<textarea>` events.
The `beforeinput` event still needs to be fired by `EventHandler`
however, since that is never fired by `execCommand()`.
By doing that we avoid lots of `PropertyKey` -> `Value` -> `PropertyKey`
transforms, which are quite expensive because of underlying
`FlyString` -> `PrimitiveString` -> `FlyString` conversions.
10% improvement on MicroBench/object-keys.js
This implements the previously stubbed out `report_validity` method.
The specification is not very clear on how to exactly report the
validity. For now, we bring the first visible invalid control into
view and focus it. In the future, however, it would make sense to
support more complex scenarios and be more aligned with the other
implementations.
We already have fast path for built-in iterators that skips `next()`
lookup and iteration result object allocation applied for `for..of` and
`for..in` loops. This change extends it to `iterator_step()` to cover
`Array.from()`, `[...arr]` and many other cases.
Makes following function go 2.35x faster on my computer:
```js
(function f() {
let arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
for (let i = 0; i < 1000000; i++) {
let [a, ...rest] = arr;
}
})();
```
- `Threading::Thread` is not polymorphic, there is no need for a virtual
destructor.
- `HTMLAnchorElement::has_download_preference` isn't overridden by
anything.
This warning was introduced in llvm/llvm-project#131188.
Instead of using UTF-8 iterators to traverse the HTMLTokenizer input
stream one code point at a time, we now do a one-shot conversion up
front from the input encoding to a Vector<u32> of Unicode code points.
This simplifies the tokenizer logic somewhat, and ends up being faster
as well, so win-win.
1.02x speedup on Speedometer 2.1
Otherwise, the arrow painted next to the <details> element does not
update.
Using a screenshot test here because apparently the direction of the
arrow has no effect on the layout or paint trees.
We were unnecessarily discarding the shadow trees of various elements
when they were removed or detached from the DOM.
This especially caused a *lot* of churn when creating input elements via
setting .innerHTML on something. We ended up building each input
element's shadow tree 3 times instead of 1.
The original issue that we were trying to solve by discarding shadow
trees appears to have been solved elsewhere, and nothing else seems to
break by just allowing them to remain in place.
1.05x speedup on Speedometer's TodoMVC-jQuery.
This is *extremely* common on the web, but barely shows up at all in
JavaScript benchmarks.
A typical example is setting Element.innerHTML on a HTMLDivElement.
HTMLDivElement doesn't have innerHTML, so it has to travel up the
prototype chain until it finds it.
Before this change, we didn't cache this at all, so we had to travel
the prototype chain every time a setter like this was used.
We now use the same mechanism we already had for GetBydId and cache
PutById setter accesses in the prototype chain as well.
1.74x speedup on MicroBench/setter-in-prototype-chain.js
Browsers such as Chrome and Firefox apply an arbitrary scale to the
current font size if `normal` is used for `line-height`. Firefox uses
1.2 while Chrome uses 1.15. Let's go with the latter for now, it's
relatively easy to change if we ever want to go back on that decision.
This also requires updating the expectations for a lot of layout tests.
The upside of this is that it's a bit easier to compare our layout
results to other browsers', especially Chrome.
Shared workers are essentially just workers that may be accessed from
scripts within the same origin. There are plenty of FIXMEs here (mostly
building on existing worker FIXMEs that are already in place), but this
lets us run the shared worker variants of WPT tests.
Attach a 'job' to the main thread event loop, trusting that the event
loop implementation will cancel it when asked to quit. This is something
that our Unix implementation does, but isn't strictly part of the
contract of EventLoopImplementation.
This is implemented by these related changes:
* The Skia alpha type 'Opaque' is selected for surfaces that were
created with the intention of not having an alpha channel.
Previously we were simply creating one with alpha.
* Clearing now happens through Skia's `clear()` which always uses the
source color's value for the result, instead of setting all values
to 0.
* CanvasRenderingContext2D selects a different clearing color based on
the `alpha` context attribute's value.
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
These are not associated with a javascript realm, so to avoid
confusion about which realm these need to be created in, make
all of these objects a GC::Cell, and deal with the fallout.
We don't yet support out-of-process subframes. Explicitly disable even
attempting to isolate subframes. Otherwise, navigating a subframe to a
non-same-site URL would actually cause the top-level frame to navigate
with our current implementation.
It turns out it was a mistake to make this a virtual since
ServiceWorkerAgents are effectively the exact same as
DedicatedWorkerAgents and SharedWorkerAgents just with [[CanBlock]]
set to false.
To allow for adding the concept of a WorkerAgent to be reused
between shared and dedicated workers. An event loop is the
commonality between the different agent types, though, there
are some differences between those event loops which we customize
on the construction of the HTML::EventLoop.
This is to differentiate the agent representation for the parent
process for the WorkerAgent in the child process which is actually
hooked up to the javascript VM.
I am not sure if this is a good name, but I can't really think of
anything better which is consistent with the names used by the rest
of the codebase.
If attachment fails for whatever reason (e.g the host element is not
allowed to be a host), the HTML spec tells us to insert the template
element anyway and proceed.
Before this change, we were recomputing the insertion location at this
point, which caused it to be *inside* the template element. Inserting
the template element into itself didn't work, and so the DOM would end
up incorrect.
The fix here is to simply use the insertion point we determined earlier
in the same function, before putting a template element on the stack of
open elements. We already do this elsewhere.
Fixes at least 228 subtests on WPT. :^)